Im not every high with Geo, but im confused as to why they are made into a typical background mage. Yes they are mainly buffers and nukers (pretty weak from what ive seen, wont find much use it seems) but half the point of the job is the auras and placement.
since i have indi on that is around me to help people fighting the mobs, why is geo so physically weak? if your intention was from the job to be up close, why not at least allow them to be halfway decent melee jobs (more like DNC i suppose) so standing near a mob to give others the buff is not just sitting in AoE range waiting to get plowed down.
I get you can always use the geo- versions, but many of what ive gotten so far are more for melee players up from. Was really hoping the job would have been like the FFT version that wore lighter DD gear and used axes to fight.
also thanks for making me have to sit outside of town spamming the spells (because you wont be in fights) just to level 2 separate skills while RUN has none to skill up (not sure why runes done have their own skill)