And this excuse works where? There is a clear pattern in FFXI that jobs that launch poorly stay that way for years and I doubt GEO will be any different if what's coming down the pipes is true barring any surprises.
SAM launched well, always had room in the DD pissing contest even though it lacked many JAs and had an embarassing level span where the "master of skillchains" couldn't create a light skillchain. Improvements to SAM have only turned the job into the go-to source of envy for the base as SE has piled improvement upon improvement to the class.
NIN started out without a purpose but with the tools given was morphed from a pulling type THF variant into a full blown DD / tank. Tools like Blade: Jin, SEs underestimation of how widespread blinks would be applied and Dual Wield being able to bring delay down to impressive levels set NIN ahead of the pack.
DRG started off with a crippling 2hr issue and an inability to keep up with the other DD relegating it to the lolDRG status it had for years. Even with numerous improvements DRG still cannot shake the inadequacy complex that surrounds the job barring the Mythic which seems to turn peoples legs into jelly.
BLU launched well, improved over time and got huge improvements from Abyssea onward. Though spells lacked on high level targets BLU came out of the gate with potent spells like Actinic Burst, Disseverment, Head Butt, Cannonball, Vertical Cleave and Regurgitation - spells that all do unique things.
COR had viability from launch and improvements only cemented the job as competition for BRD as the DD variant to the support oriented BRD. JP have disagreed since time immemorial on the DD applications of Corsair but what do they know? A Quick Quick Draw change to Light/Dark shot to Sleep/Dispel was useful too.
PUP is PUP. Horrible job, stayed horrible for years and only recently (Abyssea onward) got the attention it needed. C h2h, 20mins on your jobs calling card and a mess of AI issues relegated PUP to the fecal matter of Vana'diels job list.
SCH launched with issues and has been plagued with them ever since. Even with the quick Addenda improvements the job has always had issues being different from WHM, RDM, and BLM. In recent years as RDM has slipped, SCH has taken its place as the 3rd mage in the trinity however this was more due to Embrava which as we see was quickly shut down. SCH was always designed as a subjob and on that front it changed things but SCH main? Issues.
DNC? Quickly relegated to the solo circuit even with the impressive Haste Samba at its disposal. Though the potential DD possibilities of the job have been demonstrated over the years because of the weak launch and relative inflexibility of the healing Waltzes, the job has been carted off to the side for jobs that can heal quicker, without huge TP costs without needing to engage.
GEO not being viable from the launch sets it on the path of PUP barring any major errors in observation which does not speak well for where this job will be nevermind 6months down the road but years from now.