Regarding Foil - it's a neat idea, and I like the double entendre is cute, but.. For it's fairly high MP cost I don't know that it's very worthwhile.
For one, it's hard to anticipate WHEN a monster will use it's TP when above 20% or whatever it is when they just start spamming, and furthermore, when I have used it just before a monster's TP attack, I haven't really seen any big benefit.. which makes the large mana cost and awkward duration even less appealing.
As for regen, though, I'd actually argue they're fairly useful, especially since we get the higher tier regens. A nice bit of self-healing that pulls some MP usage away from the healer and let's the RUN put some of their MP to use on something other than bar spells and refresh.
How are they helpful outside of soloing though? I mean wouldn't you have a WHM that not only matches the tier but beats it with gear (obviously the gear part could change) or a SCH who trumps it completely with Regen V?
Edit: Don't get me wrong I like them for soloing at least as they allow me to focus on other things besides curing myself on easier targets.
Last edited by Zagen; 04-11-2013 at 02:38 AM.
I'm not here to down play the native fast cast idea, but aquaveil if your friend if trying to get these kinds of buffs up. RUN can cast native according to the list and if you have any one in party whose /sch and able to cast it, they should be throwing it at you as well.
There are times I agree on Aquaviel being viable, there are times it is not. Who knows maybe they will get native Fast Cast or AF/Relic/Emp armor that gives good amounts of it. Definitely not ready to write the job off so we shall see
I would overlap Aquaviel for when it's not so viable to make it more viable but doing so essentially ruins my chances of keeping hate.
Fast Cast will very likely be on A/R/E. Enhances Aquaveil is likely as well, or maybe Aquaveil II?
The biggest, and probably only real issue, for RUN tanking right now is physical damage. Everything else can be worked on within realm of gear, I feel, in a properly balanced party. Case-in-point, I feel like trying to tank guys like Dragua who specialize in elemental damage and effects -- but without a way to mitigate physical damage better I don't see it as a real option.
I think RUN really needs its cooldowns softened and waste to mitigate physical damage before anything else.
That's just my opinion though. I'm hoping the Set bonus for Empy+2 is "Converts physical damage into non-elemental magic damage" with a 50% conversion rate.
Somewhere in space... this could be happening right now.
PLD's speciality is physical damage mitigation and its magic side is very limited outside of specialized gear and precious few abilities. RUN is the polar opposite in the tanking realm in that it is superb at magic damage reduction while leaving itself somewhat vulnerable to physical attacks without its also precious few abilities and specialized gear. It is possible we'll see some conversion gear or -(P/M)DT gear in A/R/E, but it won't be everything.
Your Empy set bonus idea is a nice touch though, however you should know well the activation rate on all empy gear is a sadly depressing < 10%.
Samurai Archery is said to be a thing of the past, but it isn't dead yet!
I'm well aware of what PLD specializes in.
However, Paladin can reduce incoming magic damage by more than 50%. I don't want to see RUN super tanking mobs in Reives, but I do want them to be the main target of something bigger than a T mob without getting stomped into the ground. "Low man" tanking is not real tanking -- half of the DD's in the game can do it. If we're going to call RUN a tank, it needs to be able to handle big mobs like NIN and (with some modifications so this isn't a Ochain only option) PLD can.
The point isn't to make RUN a comparable PDT tank, it is to allow them to actually tank. Being able to reduce forth coming Magic damage is nice, but it is something RUN can do without being the primary focus of a mob. To be a tank, it actually has to be able to hold the mob's attention as well as not die in the process and doing that against any order of worthwhile target (i.e. a target that a MNK or SAM couldn't do it again equally well)
RUN needs to be able to take physical hits as well as magic hits. Its specialty and focus is to reduce magic, but it still needs to be able to eat hits from power NMs before it can be considered a tank in any real sense. Being able to reduce PDT by 50% without having to have a set completely dedicated to the task (PLD's Ochain/+2 converts and absorbs "damage" not specifically physical damage, and Aegis is -45% magic damage) -- RUN, in order to be able to tank even single targets of any amount of importance, needs comparable gear.
As such, reduction of Physical damage (be it converted to Magic damage which they can reduce with All for One/Shell V/Some new ability or improved parry/evasion-style mitigation options) is important to RUN's future as a tank.
EDIT:
PLD's +2 has about 15% activation, but Ochain activates on every Block and has a ridiculously high rate that can easily be capped at 100% depending on the target in question. I'd say even against the strongest mobs we see in Adoulin right now it is at least 70-80% block rate.
Last edited by Horadrim; 04-13-2013 at 12:16 AM.
Somewhere in space... this could be happening right now.
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