Geomancers
- Geomancy
"Geomancy" refers to magic that manipulates the lifestream.
Geomancy spells cost MP in the same manner as other spells.
* Offensive geomancy spells only affect targets for which the geomancer has enmity.
* Geomancy spell effects stack with those provided by spells, songs, and phantom rolls.
- Two Types of Geomancy Spells
Geomancy spells are divided into two categories, each of which has their own area of effect.
- Indicolure spells
The Indi- family of spells creates fields of energy known as a "colure" centered on the caster. These fields provide a variety of effects.
- Geocolure spells
The Geo- family of spells creates a mystic conduit known as a "luopan" in a target area. The luopan emanates a colure centered on itself, providing a variety of effects.
*Geocolure spells may only be used if a player's main job is set to Geomancer.
* Indicolure and geocolure spells causing the same effect do not stack.
* Just as with sphere and tube spells, the effect is lost if a target leaves the area.
- Luopans
- Luopans possess their own pool of HP, which depletes over time.
- Luopans will disappear once their HP reaches 0.
- Luopans cannot be damaged by direct attacks, but area of effect abilities will still harm them.
- Luopans may not be moved after they have been placed.
- Luopans may not be healed or granted other abilities outside of a limited range of geomancer-specific abilities.
- Handbells
Handbells may only be used by geomancers and are equipped in the ammo slot.
If a geomancy spell is cast with a handbell equipped, the caster's handbell skill will increase in addition to his geomancy skill.
The handbell is a critical weapon in a geomancer's arsenal, as the numerical effect of geomancy spells and the HP of the luopan are derived based on a total of the geomancer's geomancy and handbell skills.
- Geomancer Job Abilities
* The Icon Type 2 scheme will display geomancer job ability icons in a future version update.
Ability Level Acquired Effect Bolster 1 Enhances the effects of your geomancy spells. Full Circle 5 Causes your luopan to vanish. Lasting Emanation 25 Reduces the amount of HP your luopan consumes. Ecliptic Attrition 25 Enhances the effects of your luopan. Increases the rate at which your luopan consumes its HP. Collimated Fervor 40 Enhances the influence of your next Cardinal Chant cast. Life Cycle 50 Distributes one fourth of your HP to your luopan. Blaze of Glory 60 Increases the effects of your next applicable geomancy spell. Consumes half of that luopan's HP. Dematerialize 70 Prevents your luopan from receiving damage. Theurgic Focus 80 Increases the power of your next applicable elemental magic spell. Casting range and area of effect are reduced by half. Concentric Pulse 90 Causes your luopan to vanish and deals damage to enemies within area of effect.
- Geomancer Job Traits
The levels listed below are the ones at which each trait is learned. These traits will become incrementally more potent depending on the player's level.* The direction is determined by where the target is located relative to the caster and when the elemental magic spell actually lands on the target.
Trait Level Acquired Effect Conserve MP 10 Occasionally reduces spells' MP cost. Cardinal Chant 25 Enhances the effect of your elemental magic spells. Effect differs depending on direction.* Elemental Celerity 55 Quickens elemental magic spellcasting.
- Geomancer Spells
* Type-two patterned icons will be implemented in a following version update.
- Indicolure Spells
Spell Level Acquired Effect Indi-Poison 1 Poisons enemies near the caster and gradually reduces their HP. Indi-Voidance 4 Enhances evasion for party members near the caster. Indi-Precision 10 Enhances accuracy for party members near the caster. Indi-Regen 15 Gradually restores HP for party members near the caster. Indi-Attunement 16 Enhances magic evasion for party members near the caster. Indi-Focus 22 Enhances magic accuracy for party members near the caster. Indi-Barrier 28 Enhances defense for party members near the caster. Indi-Refresh 30 Gradually restores MP for party members near the caster. Indi-CHR 30 Enhances Charisma for party members near the caster. Indi-MND 33 Enhances Mind for party members near the caster. Indi-Fury 34 Enhances attack for party members near the caster. Indi-INT 36 Enhances Intelligence for party members near the caster. Indi-AGI 39 Enhances Agility for party members near the caster. Indi-Fend 40 Enhances magic defense for party members near the caster. Indi-VIT 42 Enhances Vitality for party members near the caster. Indi-DEX 45 Enhances Dexterity for party members near the caster. Indi-Acumen 46 Enhances magic attack for party members near the caster. Indi-STR 48 Enhances Strength for party members near the caster. Indi-Slow 48 Reduces attack speed for enemies near the caster. Indi-Torpor 52 Reduces evasion for enemies near the caster. Indi-Slip 58 Reduces accuracy for enemies near the caster. Indi-Languor 64 Reduces magic evasion for enemies near the caster. Indi-Paralysis 68 Paralyzes enemies near the caster. Indi-Vex 70 Reduces magic accuracy for enemies near the caster. Indi-Frailty 76 Reduces defense for enemies near the caster. Indi-Wilt 82 Reduces attack for enemies near the caster. Indi-Malaise 88 Reduces magic defense for enemies near the caster. Indi-Gravity 88 Weighs down enemies near the caster and lowers their movement speed. Indi-Fade 94 Reduces magic attack for enemies near the caster.
- Geocolure Spells
Spell Level Acquired Effect Geo-Poison 5 Poisons enemies within area of effect and gradually reduces their HP. Geo-Voidance 8 Enhances evasion for party members within area of effect. Geo-Precision 14 Enhances accuracy for party members within area of effect. Geo-Regen 19 Gradually restores HP for party members within area of effect. Geo-Attunement 20 Enhances magic evasion for party members within area of effect. Geo-Focus 26 Enhances magic accuracy for party members within area of effect. Geo-Barrier 32 Enhances defense for party members within area of effect. Geo-Refresh 34 Gradually restores MP for party members within area of effect. Geo-CHR 34 Enhances Charisma for party members within area of effect. Geo-MND 37 Enhances Mind for party members within area of effect. Geo-Fury 38 Enhances attack for party members within area of effect. Geo-INT 40 Enhances Intelligence for party members within area of effect. Geo-AGI 43 Enhances Agility for party members within area of effect. Geo-Fend 44 Enhances magic defense for party members within area of effect. Geo-VIT 46 Enhances Vitality for party members within area of effect. Geo-DEX 49 Enhances Dexterity for party members within area of effect. Geo-Acumen 50 Enhances magic attack for party members within area of effect. Geo-STR 52 Enhances Strength for party members within area of effect. Geo-Slow 52 Reduces attack speed for enemies within area of effect. Geo-Torpor 56 Reduces evasion for enemies within area of effect. Geo-Slip 62 Reduces accuracy for enemies within area of effect. Geo-Languor 68 Reduces magic evasion for enemies within area of effect. Geo-Paralysis 72 Paralyzes enemies within area of effect. Geo-Vex 74 Reduces magic accuracy for enemies within area of effect. Geo-Frailty 80 Reduces defense for enemies within area of effect. Geo-Wilt 86 Reduces attack for enemies within area of effect. Geo-Malaise 92 Reduces magic defense for enemies within area of effect. Geo-Gravity 92 Weighs down enemies within area of effect and lowers their movement speed. Geo-Fade 98 Reduces magic attack for enemies within area of effect.
- –ra Spells
-ra elemental spells have an area of effect centered on the caster, much like white magic spells such as "Barfira."
Spell Level Acquired Effect Stonera 25 Deals earth damage to enemies within area of effect. Watera 30 Deals water damage to enemies within area of effect. Aerora 35 Deals wind damage to enemies within area of effect. Fira 40 Deals fire damage to enemies within area of effect. Blizzara 45 Deals ice damage to enemies within area of effect. Thundara 50 Deals lightning damage to enemies within area of effect. Stonera II 70 Deals earth damage to enemies within area of effect. Watera II 75 Deals water damage to enemies within area of effect. Aerora II 80 Deals wind damage to enemies within area of effect. Fira II 85 Deals fire damage to enemies within area of effect. Blizzara II 90 Deals ice damage to enemies within area of effect. Thundara II 95 Deals lightning damage to enemies within area of effect.