I was thinking about what if Embrava was toned down from a 1 hour spell and made to be a regular spell with the usual 3 min duration. Then I started thinking how the native enhancing magic jobs could all use their own version of this spell.

For example:

Scholar
Spell name ???
15% haste
3tp/tick
40 regen/tick
3 minute duration
(Stackable with Adloquium and Regen)
(Overwritten by Embrava)

Red Mage
Spell name ???
15% haste
+15% double attack (NOT OaT)
+15% attack
3 minute duration
(Stacks with Temper)

White Mage
Spell name ???
15% haste
-10% Physical damage taken (bypassing the cap)
-10% Magic damage taken (bypassing the cap)
3 minute duration

Paladin
Spell name ???
15% haste
+25% HP
Dramatically increases resistance to enfeebling magic
3 minute duration

All of these spells would be considered "haste II" so they would overwrite the haste spell we currently have in game, but they would ALL be able to stack with each other. Cast and recast times would be similar to haste. Stackable with accession, and castable on anyone. MP cost should be relatively high, but not ridiculously so. I'm thinking around 120-150 for mages, half that for PLD.

The haste should be easy to cap at around 420 enhancing skill. The other two benefits should scale up to cap out at 500 skill.

This would synergize enhancing jobs more, and give them a more defined identity.