Figured I may as well throw in my two pennies on this since a lot of people are making suggestions.
We've all been talking a lot about fixing the AI and changing the elemental alignment of WS and stuff. Got me thinking on whether there might be an easier way than rethinking the auto's entire AI.
How about a JA that makes the next maneuver used a fourth maneuver and an override command? Like. Say you're messing around with Burts and soulsoother. You're going to want light up for flashing and cures. But even if you have wind up to make it Knockout, the light will force a worthless MM every time. But this fourth maneuver would only control WS priority, but not activate attachments or be consumed by maneuver eating attachments.
Maybe make it two JAs, one that gives you a spell casting override and one that gives you a combat override. Make them shared timer with like a 1m recast and a 5m duration.
I dunno how easy this would be to program. But we already know how to control our puppets, something like this would just let us eliminate conflicts between attachment use and behavior. Then our puppets could nuke and cure with 3 dark refresh on, and Bone Crusher with 3 fire up, if we want them to.