How about giving the npc a gobbie bag ? lag etc wont be an issue as you can only call it at certain times. When called we can store gear with him in the field and if need to gain access to it at other times we can go to the rendezvous point.
How about giving the npc a gobbie bag ? lag etc wont be an issue as you can only call it at certain times. When called we can store gear with him in the field and if need to gain access to it at other times we can go to the rendezvous point.
That's not a complaint with the system, SE, or gear, it's a complaint with how unique you want to play your job. Because SE produces gear with certain modifiers on them, doesn't mean that you have to have them or buy them for that specific use. Just sayin
storage slips in moghouses, wonderful idea! Sure it doesn't exactly address storage space issue, but it would make the process of changing jobs faster, easier and really just make for a more streamlined and fun user experience.
Why doesn't the producer think outside the box?
The storage solution doesn't need to be loaded every time the character zones if it's stored another way. To put it simple fat choobo or ah like inventory that only loads when the inventory is directly accessed. The mog mail and Auction houses aren't loaded until they are accessed.
I think they aren't thinking outside the box. They're trying to store all the items in slips. The key item system they had was nice to. The problem I'm seeing is all these storage systems have crappy methods of retrieval and storing them. Slips use inventory and key items are limited to full sets.
Look at it this way. The mog mail can store a backlog of over 100 items. These only load when the character checks the mog box. The action house is the same way it doesn't load the data until you call up the list. Technically a version of the personal auction house (Mog Warehouse) would run basically the same as the auction house and only load when you check them. This would obviously create a separate file that would/could be huge.
Making a new backpack isn't going to help much. The developers keep making limitventory << (not spelled wrong) Instead of creating a new way of storage that stores data independent of client memory on the server. They keep creating storage that needs to load with the character file every time it loads. They know how to do it but realize this would use more server data space, take a few seconds to load when accessed, and give players a reason to cancel content id$. Space wouldn't be an issue so owning mules would be pointless unless used for auction house selling.
I don't want to read excuses or defenses from other players. With the exception of we can't create it because it'd fill up our hard drives LOL if everyone had this storage. The only one capable of responding to this is the developer himself because everyone else isn't qualified to respond.
Last edited by Sarick; 03-06-2013 at 02:07 AM.
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One question I do have regarding storage- were there or is there any plans to be able to store empyrean armor seals and +2 items with an npc? Personally this would alleviate a lot of my inventory woes.
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Having porter moogle accessible from inside the MH is not a definitive solution, but it's a nice compromise at least.
Correct if I'm wrong though, currently the FFXI Inventory is structured with this scheme
A + B
B is the normal player inventory and it can hold up to 120 items, 80 normal ones and 40 temporary ones.
A is a "dynamic" inventory and it can be any of many other repositories (Mog House, Storage, Mog Locker, Satchel, Sack etc).
My question is: shouldn't "A" be able to hold up to 120 items as well? But since there are no temporary items there, maybe we could get 120 slots for "real" items?
Also, two further questions for Mr. Akihiko Matsui:
Some of you guys almost promised you would have made "Storage" accessible from all Mog Houses and not just from your home town. Any plan to make that change happen?
And if adding a new Sack/Satchel item could be a problem when characters are zoning in and out, why not making it like the "Mog Locker" added in the ToAU expansion? I'm sure many of us would consider it a really acceptable compromise to have another 80 inventory spaces, even if you can access them only from your mog house.
And the autumn of life has finally come
with the promise of winter thaw.
The Auction House is handled by a different "server" within the architecture of each FFXI world though. Dunno if it would be technically possible to do that.
Dunno about the Mog mail but it's likely it uses the same server.
I do agree though that they should be thinking out of the box more than they did so far (or than they gave us the impression so far)
And the autumn of life has finally come
with the promise of winter thaw.
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