Last edited by kingfury; 03-09-2013 at 03:03 AM.
Kingfury, do you work for SquareEnix? If not, you really should... Your ideas are awesome! Not to mention you obviously listen to the feedback of other players almost 100%.
I've loved the look of that Hardlight set since you first posted it. I see myself being a lot more excited to play as WHM if I were wearing that.
Although, if the faction you've proposed as the "alternate" involved more melee prowess at the expense of more potent healing, a less-white, more-red armor might feel more appropriate.
That's why I like the idea of multiple faction choices for each job. Not only customized abilities by faction, but also different looks. I wouldn't even mind of they did a cheapo color swap of the same gear when you switched factions, and had gear like this:
New RDM body:
Time Mage Faction (Green): Enfeebling magic ignores all immunities (hahahaha...)
Mystic Knight Faction (Black): bonuses to melee stuff
It might be weird for two opposing (?) factions to use the same set of armor, but they could handle it by the faction leaders blessing or enchanting a base piece instead of giving it to you.
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Yeah, the heavier plate armor would be a wonderful set to play with on WHM and just fun to see imo
I think RDM in all black would be absolutely brilliant to see for their melee side of things and I cannot resist that challenge. A green set would be intriguing to see as well. Didn't they have that green pointy hat gear from Voidwatch?
I could definitely see the base job specific gear starting out as the same looking low powered gear, similar to how the Trial of the Magians works. It could be sort of a "rookie" type of gear to reflect your accepted status in a given faction of sorts. After a certain point in one's rank climb, the gear would eventually evolve to look like the finalized faction gear. I thought it was an interesting approach that the Devs let us wear Empyrean with extremely low stats and then walk around in the gear for every step of the upgrades. It was rewarding to see the base gear I suppose, but you could never tell who had finished upgrading just by passing them in town.
Sadly awesome ideas are no longer allowed at SquareEnix.
Nor is this.Not to mention you obviously listen to the feedback of other players almost 100%.
In all seriousness, I do hope kingfury gets to work somewhere that will appreciate his talents and his good nature. The gaming industry sorely needs people like him.
If you were an Immortal, you wouldn't even be allowed to leave Aht Urhgan (the only Immortal NPC you can find out of the city borders, in fact, is a guy who has been fired for some reason).
To allow players to join this kind of ranks, say Templar Knights for PLD and such, would break all the game lore.
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San d'Oria, Windurst, Bastok: Rank 10
ZM:O CoP:O AU:O ACP:O
Italian Dragoon FTW! <3 Azure 4Ever. (Roleplayer)
I thought people at the staging points and at the entrances to the ruins were Immortals, true they are on duty, but we are the personal mercenary of the Queen of Aht Urhgan, I am sure with that being the case we could be allowed Immortal training without being bound to the country and its surrounding areas.
My pardons, I mistyped and meant "country borders", not city borders. Still, as far as I know the Immortals are the personal guard of the Empress, as well as a sort of secret agents that are only sent in small units (usually solo or duo at most) in very top secret missions within the country of Aht Urhgan. This goes against the concept of the mercenary work adventurers do, that requires freedom and the ability to go anywhere you are needed.
Also, the mercenaries are not "owned" by the Empress. The Salaheem's Sentinels are a large mercenary agency that yes, is sponsored by the Empire. But that's another kind of relationship.
Also, last but not least, all the BLU cutscenes imply that being an Immortal pretty much implies selling your soul to the cause. This wouldn't even allow us to like, change job. (In fact, by just unlocking BLU you get a Mark of Zahak, which is a permanent key item). By lore, to be an Immortal BLU is equal to obtain an immeasurable amount of power at the cost of your own freedom and life as an individual. Of course I'm not saying all the job factions would be as such; some of us have seen the guilds in XIV. I'd be more prone to that kind of feature, rather than making Immortal a rank actually accessible to adventurers.
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San d'Oria, Windurst, Bastok: Rank 10
ZM:O CoP:O AU:O ACP:O
Italian Dragoon FTW! <3 Azure 4Ever. (Roleplayer)
Well the main thing I was referring to is that in the story the majority of your work comes from the Empress or branches off from her work she gave you before. Also besides that she often refers to you as 'her' mercenary, which is why I made the comment, we are basically the only mercenary she seems to trust with matters she needs handled, and I am sure with all of the things that happen in that story line it would be possible to at least get the training of an Immortal, even if you do not officially become one. Basically a loophole while would let us learn and access anything special that being an Immortal would entail without actually becoming one so we are not bound by their rules and such.
Though I am fine with any way they would or could go about it, I just thought it would be an interesting point to bring up on the subject.
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