Results 1 to 10 of 10
  1. #1
    Player Bahamut's Avatar
    Join Date
    Mar 2011
    Posts
    99
    Character
    Craftthree
    World
    Fenrir
    Main Class
    RDM Lv 1

    Geomancer/Dancer

    Punny, Can't wait to level...
    (0)

  2. #2
    Player hideka's Avatar
    Join Date
    Mar 2011
    Posts
    484
    Character
    Hideka
    World
    Cerberus
    Main Class
    SAM Lv 99
    no ats all about the RUN/DNC :P
    (1)

  3. #3
    Player Merton9999's Avatar
    Join Date
    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    What's even more humorous about this now is that your title for finishing the GEO flag quest is "Geodancer"
    (0)

  4. #4
    Player Horadrim's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    411
    Character
    Horadrim
    World
    Asura
    Main Class
    COR Lv 99
    I think SE actually does want Geomancers to melee.

    Should have let them have Axes. smh.
    (0)
    Somewhere in space... this could be happening right now.

  5. #5
    Player
    Join Date
    Jan 2012
    Posts
    62
    Quote Originally Posted by Horadrim View Post
    I think SE actually does want Geomancers to melee.

    Should have let them have Axes. smh.
    yah i made a post about this being confused as to why they seem to want them in melee range (leaving the geo version in the back for the standstill mages) and shifting around to accomidate moving melee, yet your basically as effective as any other weak arse mage.
    (0)

  6. #6
    Player Delvish's Avatar
    Join Date
    Mar 2011
    Location
    Bastok Rank 10
    Posts
    338
    Character
    Delvish
    World
    Asura
    Main Class
    SCH Lv 99
    It isn't that they want you in melee range, it is that you are using melee focused indi-spells. They have Geo-spells for melee and indi-spells for mages. It's all in how you play.

    And clubs aren't exactly weak if played right. Melee-WHMs can attest to this. Additionally in this respect, Indi-spells would be melee focused and Geo-spells for mages.
    (0)
    Samurai Archery is said to be a thing of the past, but it isn't dead yet!

  7. #7
    Player Hawklaser's Avatar
    Join Date
    Mar 2013
    Posts
    243
    Character
    Loftythoughts
    World
    Siren
    Main Class
    DRG Lv 99
    If have to split one buff for mages, and one for melee, why take a GEO over a bard? And for the nuking side, why take a GEO over a BLM or SCH?

    As it is, party composition would determine where a GEO should be currently. Unless in a mage heavy group, GEO looks to be most effective close to the mob as that is where most members of the group would be so buffs are on most of the group.
    (0)

  8. #8
    Player Delvish's Avatar
    Join Date
    Mar 2011
    Location
    Bastok Rank 10
    Posts
    338
    Character
    Delvish
    World
    Asura
    Main Class
    SCH Lv 99
    that depends on the situation you are in. Take most NM fights for example, geo will likely be in the mage party, so you put both you and the luopan near you or buff on you, debuff on mob.

    The only spells that inherently put you on the front lines is the -ra spells depending on how powerful they are compared to t-IV.
    (0)

  9. #9
    Player Hawklaser's Avatar
    Join Date
    Mar 2013
    Posts
    243
    Character
    Loftythoughts
    World
    Siren
    Main Class
    DRG Lv 99
    True, alliances have much different party mechanics. Though the question still comes back to why would a group want to bring a GEO over another support or magic DD?

    As things currently stand, it all hinges on the potency of GEO's unique spells. Are they strong enough to warrant bringing a GEO instead of another job to difficult fights?
    (0)

  10. #10
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Indeed - right now, the spells are not that strong or unique, so it is almost not needed. Would rather save the spot for a real DD or real buffer like Bard and Corsair. This is a job that is currently struggling with identity crisis. The developer clearly has not played the game when they design this job. All the geo spells could and should have been given to RDM.
    (0)