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  1. #11
    Player RAIST's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    2,563
    Quote Originally Posted by saevel View Post
    *sigh*

    Guys it's simple. The original client was programmed for PS2 then ported over to PC. Porting code from one platform to another radically different platform tends to be expensive and time consuming if done properly. SE obviously didn't do this right and kinda band-aided the code to make it work on PC, that's why you get some weird slow downs and the 29.9fps lock. Time moves on and coders who worked on one project move on to other projects, the base code for the PC client is rather old and may not be well documented.

    So what he's saying is that in order to do a proper UI update their need to gut much of the internal PC client code and rework many things in order for it to function properly without tons of band-aids. This kind of work is insanely manpower intensive, your basically reverse engineering the old code and rewriting it at the same time.
    lol.... and people wonder why I left the IT field back when Vista hit the market.....

    Basically, this post sums it up nicely. They have a ton of legacy crud in there that needs to be flushed out so they can catch and handle all the exceptions...and hopefully FIX the @#$@#$ client in the process.

    ....one can dream, right?
    (0)
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  2. #12
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    I didn't get any of that from what he said. It seems to me like he was saying that even though the UI won't be on the PS2, they still have to build things under the same restrictions more or less and that is a pain in the arse.
    (0)

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