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  1. #21
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    If you want a new one in weapon form, simply make it a Rare item as the Thief's knife is, with the stats being the same as a Thokcha. It would basically be a Thief's knife +1, rare so you can not have both, and THF's are not requested to DW them. With 47 damage and 194 delay it fits what most +1s do, lower delay and higher damage, in this case it is a bit different, but not completely, as trials often change the levels of gear while keeping them rare and unable to wield both. I am sure SE could tie them together in that way, and with those kind of stats, it would not beat a Fire Thokcha, but it would be a ton better than what we have right now.
    (3)

  2. #22
    Player Yinnyth's Avatar
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    Mar 2011
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    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    So you're saying 47 DMG is the fair amount to raise thief's knife to? And how difficult should the trials be?
    (0)

  3. #23
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    That and perhaps the lower delay, though that part matters very slightly. Mainly yes, the DMG being raised to 46~48 or so would be good enough to make it less terrible, but not a leading DPS option.

    Well knowing SE, it would be something like the additional effect trials for weapons probably, simply proc TH a few times. The additional effect weapon trials are done by effecting mobs with the effect on the weapon a certain number of times, all they would need to do is make the Thief's Knife trial the same way, simply proc TH, say, 300 times, on any mob type. Is it really super hard? No, but not many trials of the Magian really are, most are annoying at best, so this should be the same, a minor annoyance you push through.
    (1)

  4. #24
    Player Lokithor's Avatar
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    Mar 2011
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    202
    Character
    Lokithor
    World
    Shiva
    Main Class
    THF Lv 99
    The ironic thing about this whole discussion is that the effect of higher tiers of TH on a mob are of extremely marginal benefit beyond TH3. Often, though, it is perception that is more important, which is what keeps many Thf's using this POS dagger.

    This only got worse when SE informed us that the odds of procing a TH+ on a mob was influenced by the current TH level of the Thf, which changed the problem from "I need to stick TH on this mob and then can gear swap into better DD gear" to "I need to keep all this TH+ crap equipped full time".

    Really, it comes down to a simple question. What is the purpose of the job? If it is only to increase the odds of drops, then SE is right to have restrictions that keep Thf pigeonholed into that role. To make this meaningful, though, they really need to make the higher levels of TH actually DO SOMETHING that is measurable and significant. It's frustrating if your job is stuck with only one purpose and that one purpose is actually a lie.

    IMO, they should scrap the whole TH+ proc system, keep the TH level static at the level applied and make those levels have a higher degree of influence on drops. The danger of this would be that big alliances would go back to the "swap in the thf just before the kill" model of alliance management. However, with the current end game, this is probably not a risk because there is very little of that main alliance and backups in use anymore.

    If a change is needed to the dagger after the above changes are made, my preference would be to keep it as is and for SE to change dual wield so that you do not lose TP when you swap weapons in your off hand, just as you don't lose TP when you swap ammo. This would help to close the gap in damage capability between 2H and dual wielding jobs, bring a huge amount of tactics to dual wielding jobs and encourage a lot of content as people rush to obtain more weapons for off hand switching.
    (1)

  5. #25
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    Quote Originally Posted by Lokithor View Post
    If a change is needed to the dagger after the above changes are made, my preference would be to keep it as is and for SE to change dual wield so that you do not lose TP when you swap weapons in your off hand, just as you don't lose TP when you swap ammo. This would help to close the gap in damage capability between 2H and dual wielding jobs, bring a huge amount of tactics to dual wielding jobs and encourage a lot of content as people rush to obtain more weapons for off hand switching.
    Then people would start gear swapping in weapons for TPing and WSing all the time, probably not gonna see that happen.
    (0)

  6. #26
    Player Elphy's Avatar
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    Jul 2011
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    Character
    Lynsara
    World
    Bahamut
    Main Class
    WHM Lv 99
    Quote Originally Posted by Demon6324236 View Post
    Now if you are fighting just a single mob, thats ok, but when doing something where you are fighting many mobs, the effect gets bigger over time, for instance Dyna, Salvage, Abyssea even, when you come to these cases, you really would rather go without the lost TP or the slower kill speed.
    Well can't have your cake and eat it too. Thats how jobs get way too overpowered.

    If that +1 TH means just that much to you, then you have to deal with the reduced att or the loss of TP. Like someone said earlier too, the 1 th on high lvl mobs has a marginal effect. So you basically need to choose your priorities.

    Also if tp is really that important for emergency waltzes and such there is always reverse flourish.
    (0)

  7. #27
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    Quote Originally Posted by Elphy View Post
    Thats how jobs get way too overpowered.
    I think you'd really hit it off with the guy who said Aura Steal was an incredibly powerful ability.
    (3)

  8. #28
    Player Elphy's Avatar
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    Jul 2011
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    Character
    Lynsara
    World
    Bahamut
    Main Class
    WHM Lv 99
    Quote Originally Posted by SpankWustler View Post
    I think you'd really hit it off with the guy who said Aura Steal was an incredibly powerful ability.
    Apparently logical arguements are not allowed here, sorry for that little taru

    Ok thf can have a quick att speed, high dps, th, etc etc without having to swap out a thing. Who needs any other job, more than one piece of gear or skills anyway right. All jobs should be able to zerg and survive SE please, nerf the game more please!
    (0)
    Last edited by Elphy; 03-02-2013 at 06:33 AM.

  9. #29
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    Quote Originally Posted by Elphy View Post
    Apparently logical arguements are not allowed here, sorry for that little taru
    Arguing that ~+1% to drop rate VS not equipping a horrible weapon is meant to be a trade-off is logical.

    Arguing that having ~+1% to drop rate without a horrible weapon would be overpowered is kind of nuts.
    (4)
    Last edited by SpankWustler; 03-02-2013 at 06:38 AM.

  10. #30
    Player Nebo's Avatar
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    Apr 2011
    Location
    Thief
    Posts
    475
    Character
    Nebo
    World
    Lakshmi
    Main Class
    THF Lv 99
    overpowered.
    THF is not in any danger of becoming anything that would even dare to dream of one day being overpowered.

    People just want THF because they want to see the highest number with those little enlight procs.

    But even they know that getting the highest number is not going to make much of a difference on the drops for which you want it to make much of a difference.

    The new TH system is just something SE did to shut Thieves up. To give us something we could see so that we would feel like we were actually contributing in the battle by applying higher levels of treasure hunter.

    Which is a nice idea, because that was one of our chief complaints: That playing THF "properly" could essentially be done with Thief's knife, Two pieces of armor and one action to get on the enmity list. Literally nothing else is required desired.

    The problem is that the system they implemented to address this issue sucks very much badly. Which is really beside the point because raising TH level from 3 to 12....doesn't really seem to do much of anything.

    What were we talking about again? Thief's knife? Honestly, at this point...who cares? SE certainly doesn't.

    Does anyone actually think SE is going to hear the frustration and fix THF in a meaningful way?

    I don't.
    (4)
    Last edited by Nebo; 03-02-2013 at 07:45 AM.

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