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  1. #1
    Player Alhanelem's Avatar
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    Shiva
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    SMN Lv 99

    New Jobs info released

    Edit: topic title was fixed, thanks mods

    Apparently when they had the FFXIV media tour, some FFXI news came along with it- Weirdly enough, as part of their FFXIV tour coverage, Massively also posted an article about the new jobs in FFXI:

    http://massively.joystiq.com/2013/02...ntasy-xis-new/

    Enjoy. Some specific details including magic learned by both jobs (yes both jobs) is included.

    for the people saying geomancer is going to suck because the luopans take aoe damage, It sounds as though they've thought of this and give you ways to protect them:

    For example, if you need to change your luopan effect before the item ticks down, you can use Full Circle to wipe it away. Or you can use Lasting Emanation to keep it in place longer. Ecliptic gives your next cast a shorter duration but a larger effect, while Life Cycle allows you to sacrifice your own health and heal your luopan proportionally. Dematerialize lets you briefly shield your luopan from any damage, and Concentric Pulse lets you detonate the luopan for an AoE damage effect while giving you the chance to put down a replacement.
    The rest I'll let you all read yourselves.
    (12)
    Last edited by Alhanelem; 02-22-2013 at 09:54 AM.

  2. #2
    Player Zhronne's Avatar
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    Sechs
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    Asura
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    MNK Lv 99
    Pretty nice article, altough a part left me kinda wondering:

    FFXI has two tank classes in the game at the moment: the Paladin, which shines against targets that hit quickly and weakly, and the Ninja, which shines against big slow hits. (Then you have classes like Warrior and Dancer, which shine at tanking when you need a tank and you have no other options.) The Rune Fencer is meant to complete the trifecta by bringing something new to the table. Rather than focusing on physical damage, the Rune Fencer is at its best against magical attacks, stopping casters dead and slicing through elemental strengths and weaknesses like butter.
    This seems to be describing the FFXI situation as it SHOULD BE maybe, because it's totally not how it is and with how common relics have become as of late, an Aegis PLD will laugh in the face of a Runefencer able to only absorb one element per time.
    Unless they're gonna nerf Aegis but... that would cause major drama.
    (7)
    And the autumn of life has finally come
    with the promise of winter thaw.

  3. #3
    Player Alhanelem's Avatar
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    Tahngarthor
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    Shiva
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    SMN Lv 99
    This seems to be describing the FFXI situation as it SHOULD BE maybe, because it's totally not how it is and with how common relics have become as of late, an Aegis PLD will laugh in the face of a Runefencer able to only absorb one element per time.
    i don't know about that- there are a lot of NMs that focus entirely or mostly on one element. It also seems like RNF will probably be a bit stronger as a melee than PLD.

    I had figured the job wouldn't use magic at all itself but I guess I was wrong.
    (4)

  4. #4
    Player Zhronne's Avatar
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    MNK Lv 99
    It's cool, depending on the level RNF gets all those spells it could also become a nice option as a sub for other jobs?


    Anyway, getting back IT to what I was saying yes Alha u're right, but "some mobs" or even "many mobs" ain't "all mobs".
    Magic damage taken -50% all of the time, no matter what, against any kind of magic damage, without you having to spend resources (runes) or MP or cast time or having to swap between different resistances.
    Actually we're talking about being at 87,5% reduction practically all of the time. That's insane.
    Even with mobs that permadispel your Shell V I'm sure a PLD with 99 Aegis could still sit close to 80% reduction without any particularly big compromises in gear. To all of this add that PLD would be taking a lot less physical damage as well, with all the mitigation coming from the shield itself, the blocks etc.

    Now RNF has a Shell V that becomes sorta useless if you're using the right rune, but gives you 100% immunity toward that element.
    ~13% difference, with a lot of effort and a single element per time (what about non-elemental magic?). Also with the cranky mechanic of enspell.
    What if an enemy gets healed by lightning damage and casts water damage? You'd be healing it with your melee hits while attempting to shield yourself from the Water Damage.


    I'm not trying to dig RNF down, if anything I'm saying that SE did a mistake making Aegis so strong that it's gonna be really hard creating another job focusing on reducing magic damage and make it noticeably better than an Aegis PLD in the same situations.
    I really hope SE will be able to surprise me, but atm I'm really skeptic.
    (4)
    And the autumn of life has finally come
    with the promise of winter thaw.

  5. #5
    Player Alhanelem's Avatar
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    I understand what you're saying but not everyone can achieve that level of MDT-.

    I don't expect RNF to be a "better" tank than PLD, but to be better for specific fights. IMO that's fine- Odds are a number of specific fights will be made drastically easier by RNF, while others it wont be much help. If only the jobs I play now had specific fights where they were actually wanted...
    (5)

  6. #6
    Player Yinnyth's Avatar
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    Yinnyth
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    Fenrir
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    BRD Lv 99
    I'm a little bit confused about what the author of that article is saying geomancers get when he says they get elemental spells up to tier IV and the -ra line of spells. Does he mean -ga or -ja perhaps? Because the only spells with the -ra suffix in the game are whm's barspells.... and maybe kaustra...
    (0)

  7. #7
    Player Yinnyth's Avatar
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    Yinnyth
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    Fenrir
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    BRD Lv 99
    Quote Originally Posted by Alhanelem View Post
    I understand what you're saying but not everyone can achieve that level of MDT-.

    I don't expect RNF to be a "better" tank than PLD, but to be better for specific fights. IMO that's fine- Odds are a number of specific fights will be made drastically easier by RNF, while others it wont be much help. If only the jobs I play now had specific fights where they were actually wanted...
    It also sounds like RNF will be better at supporting other players than PLD. Since they can give elemental absorb to a player (though I can't imagine this would actually be a 100% proc rate thing... would it?), they could keep one VIP immune to... let's say citadel buster. It really sounds like RNF gets a better cover mechanic, though I'd really like to see it expanded upon.

    I'm also very curious how high their elemental resists will go. It's possible that the appeal of RNF might not be in how little damage they take, but their ability to laugh off status effects. If an enemy spams a stunga WS, RNF would be a better DD than anyone who can't resist the stun.
    (0)

  8. #8
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    Quote Originally Posted by Yinnyth View Post
    I'm a little bit confused about what the author of that article is saying geomancers get when he says they get elemental spells up to tier IV and the -ra line of spells. Does he mean -ga or -ja perhaps? Because the only spells with the -ra suffix in the game are whm's barspells.... and maybe kaustra...
    Probably, it wouldn't be the only error...
    Rune Fencers do not have a shield skill; Great Swords are their primary weapons. They learn several white magic spells, including Stoneskin, Aquaveil, and Shell up to V (compared to their highest Protect spell at Protect IV). They also gain access to the various black magic spikes as well as Flash, Phalanx, Regen, Refresh, and Blink.
    (0)

  9. #9
    Player Rwolf's Avatar
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    I don't see that as an error in terms of incorrect information, it's just written poorly in description. The author stated "black magic spikes" as one category instead of listing out Blaze, Ice, Shock and possibly Dread. And instead of categorizing the same with white magic buffs, the author listed them out, possibly to focus on the odd fact that they have Divine Magic's Flash and regenerative spells, Regen and Refresh.

    -ra line isn't an error. They stated they were adding a new line of elemental magic back when Geomancer was announced. (i.e. Fira, Blizzara, Thundara). No idea if they are Geomancer specific or any other details.
    (3)

  10. #10
    Player Alhanelem's Avatar
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    I tried to get the topic title changed to be a little more clear but my request was apparently misunderstood by the moderator.

    Anyway, Rwolf is right, they did mention a new line of ele magic for Geomancer.

    The article pointed out that geomancer has a reputation for sucking in the series. Is that really accurate? It was good in Tactics (the article mentions this as a sole exception) and it was also good in Tactics A2. I don't really know about any other games though.
    (1)

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