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  1. #111
    Player OmnysValefor's Avatar
    Join Date
    Oct 2012
    Posts
    1,186
    Quote Originally Posted by saevel View Post
    Cure kits rightfully died a horrible death as the level when up (and their CE multiplier went down).

    Please people, for the love of FFXI learn the actual mechanics behind the enmity system. People have already taken tons of their personal time and done all the hard work, you only need to read.

    http://kanican.livejournal.com/tag/enmity%20table!

    "Heal spam" has never been better then smacking sh1t to generated hate, notably CE. The only time it was ever useful was when the PLD was unbuffed or not engaged. If SE wants to create "real" tanking then their going to have to attack the core of the problem, there are no significant hate generating abilities in the game on a short enough timer to matter. Alter provoke (just example) to generate 500~1000 CE and then it will be a viable hate tool.
    It was viable during certain parts of the game, particularly when the mob was invincible (or stoneskin) or PD'd? It was a helpful tool when kiting, just like using /nin ichi tool was. Cure kits were used by people who did know the enmity mechanics and why they did work, and when they didn't. PLD sucked against high defense mobs, besides SE's gift of Spirits Within, and much later, Atonement. Mobs could mitigate our offensive power, but how much we could heal for was all on us.

    I loved the CE/VE system and that this game has the most complex (not "complicated") hate system of any game I've played. If you're good at it, you could watch it in action and understand exactly why the mob was doing what it was doing.
    (1)

  2. #112
    Player sweetidealism's Avatar
    Join Date
    Aug 2012
    Location
    Windurst
    Posts
    86
    Character
    Lumei
    World
    Odin
    Main Class
    RDM Lv 99
    Quote Originally Posted by Camate View Post
    With ninja itself in mind, we understand that it would be best to increase the enmity for ninjutsu.
    With that said, we will be going a separate route of adjustment so that ninjas can control enmity better.

    However, we've included ninjutsu in the scope of our adjustments due to the fact that red mages who use ninja as their support job could cause the same issues from the past to arise.



    We will not be adjusting enmity on blue magic because we feel that blue mage is a job that can better withstand a beating in the event that they pull hate from the target.
    The logic behind these two statements seem contradictory to me. Similar to blue mage, red mage is also very capable of withstanding a beating if they pull hate. Why, then, allow blue mage to potentially tank, but not red mage?
    (4)

  3. #113
    Player Infidi's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    283
    Character
    Infidi
    World
    Fenrir
    Main Class
    WAR Lv 99
    SMN JAs might not generate emnity, but the damage done from the BPs are going to have to be given SOME amount of more emnity. When I can let Garuda auto attack for two rounds then fire off a BP:Rage and get hate from her from a simple Dia 2 there's gotta be something up? Maybe I'm just crazy? I've done Dia 2 and full round of buffing after a BP in the past and NEVER have gotten hate off my avatar. Of course that was in the past. :P Before update.

    Camate, are there any plans to up the emnity of the damage generated from BP:Rage attacks, physical or magical? Or some form of emnity transfer to pet like BST has in snarl?
    (7)

  4. #114
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by sweetidealism View Post
    The logic behind these two statements seem contradictory to me. Similar to blue mage, red mage is also very capable of withstanding a beating if they pull hate. Why, then, allow blue mage to potentially tank, but not red mage?
    Cause BLU never did what RDM did, it never tanked like a badass or soloed tons of things, so years later we must suffer for our past success.
    (4)

  5. #115
    Player Phafi's Avatar
    Join Date
    Mar 2011
    Location
    Dragon's Aery
    Posts
    190
    Character
    Phaffi
    World
    Lakshmi
    Main Class
    RDM Lv 99
    Quote Originally Posted by saevel View Post
    Please people, for the love of FFXI learn the actual mechanics behind...
    didn't you get mass quoted a bit back to be wrong in everything you stated?
    (5)

  6. #116
    Player Lollerblades's Avatar
    Join Date
    Mar 2011
    Posts
    82
    Character
    Mephista
    World
    Asura
    Main Class
    SCH Lv 99
    Wait what?! That whole SMN rubbish you posted is wrong Camate, last I checked when I use Blood Pacts I gain hate. So infanct unless my character is bugged, this happens for almost everyone else. You might want to look into it first before disregarding it!
    (9)

  7. #117
    Player Yinnyth's Avatar
    Join Date
    Mar 2011
    Posts
    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    Quote Originally Posted by sweetidealism View Post
    The logic behind these two statements seem contradictory to me. Similar to blue mage, red mage is also very capable of withstanding a beating if they pull hate. Why, then, allow blue mage to potentially tank, but not red mage?
    If I'm not mistaken, the difference is that rdm would do it well. Far better than blu would. With access to stronger refresh than blu, massive fast cast bonuses, protect and shell V, phalanx, and self-cures, and utsusemi while subbed nin, rdm is nearly impossible to kill. Handing them hate tools that are more effective than what other jobs have would be irresponsible unless it is your goal to redefine rdm from "jack of all trades, master of none" to "TANK ALL THE THINGS!!"

    That being said, looking at the enmity values for ninjutsu (80CE,240VE for debuffs and 1CE,300VE for utsu), I don't see what's so scary about rdm spamming these things. Even with chainspell on, it takes about 3 seconds to cast a spell(accounting for animation delay before you can take another action), and the 300VE from utsu would be gone in 5 seconds.
    (0)

  8. #118
    Player hideka's Avatar
    Join Date
    Mar 2011
    Posts
    484
    Character
    Hideka
    World
    Cerberus
    Main Class
    SAM Lv 99
    Quote Originally Posted by Camate View Post
    Blood Pacts, Retreat, and Release do not generate enmity, and as such were not included in the list.
    I officially call BS. i cannot tell you the number of times ive used retreat AFTER THE AVATAR HAS HIT THE MONSTER, with ZERO prior enmity on my part, and retreat has caused the monster to target me. same with blood pacts wards. ive sent the avatar in, popped BP Ward, and the monster comes flying my way. methinks you need to research this. i think you have these abilities confused with assault, release and avatars favor.
    (14)

  9. #119
    Player hideka's Avatar
    Join Date
    Mar 2011
    Posts
    484
    Character
    Hideka
    World
    Cerberus
    Main Class
    SAM Lv 99
    Quote Originally Posted by Alhanelem View Post
    What causes a monster to turn to face me when I use them then?
    because he hasnt done the proper research. hes confused with release, Avatars favor, and Assault
    (6)

  10. #120
    Player Hashmalum's Avatar
    Join Date
    Apr 2011
    Posts
    201
    Character
    Hashmalum
    World
    Ragnarok
    Main Class
    RDM Lv 99
    The fact that the dev team literally forgot that NIN is even considered a tank in their mad stampede to make sure that RDM could never, ever do anything remotely useful ever again tells me all I need to know about the future of job balance in this game--namely that it doesn't have one. I just unsubscribed. To everyone who's sticking around: good luck, you'll need it.
    (9)

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