Greetings everyone,
You are correct, sir. Sorry about that! I've corrected my post.
Now then…
A lot of you have been commenting about the point made yesterday that mentioned “there are times when it would be best for avatars not to take hate during party battles,” so I wanted to give a little more insight and explanation for the development team’s reasoning behind this.
In the event that we add enmity to avatars, there may be situations that occur where executing a Blood Pact will cause the avatar to pull hate and make the monster face the opposite direction from the tank, or turn in a way that would be detrimental to the backline jobs. In order to avoid any unwanted movement of the target when executing Blood Pacts, the development team decided to go with the approach mentioned yesterday, so that Blood Pacts could be used without worrying about this.
Finally, I’d like to just reiterate the main points again.
- The issue we would like to remedy
In the case that the avatar's enmity has a minimum value of 1 for both non-volatile and volatile enmity, when executing a Blood Pact, the summoner will receive +1 to their non-volatile enmity, making a total of 2 non-volatile and 1 volatile enmity. When this happens, the target will go after the summoner.
- Planned adjustment to remedy the issue
When the summoner has enmity, they will not receive +1 to non-volatile enmity when executing a Blood Pact. (The +1 to non-volatile enmity will only occur when the summoner's enmity value is 0.)