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  1. #1
    Player
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    Mar 2011
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    Windurst
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    184

    Final Fantasy XXIV Online (Not a Typo)

    Sub-title for thread is "How to not mess up your next MMO"

    Just going to throw out a few seemingly common sense items for consideration to implement in the next MMO version of Final Fantasy, whatever that version's number happens to be.

    -Stop making overly complicated MMO designs that target multiple platforms. It is the accepted standard that if you are going to MMO, you are doing it on a PC. And you have proven twice now that you do not know how to or are not capable of properly coding software to be compatible with multiple platforms. Final Fantasy MMOs should be PC-only. Not because we wouldn't like to play them on consoles, but that actually doing it is a novelty and we already know you won't do it right and we will be stuck with spaghetti code for a decade+

    -Auto-Translate is an awesome feature. Expand on that.

    -Improved member and party search features and social networking features that are ready from the git-go. It might seem weird to understand, but most people that play MMOs tend to associate with those type of people IRL as well as online. Thus, we are going to have friends, coworkers and family right there on our server with us at launch time. We are gonna wanna coordinate and chat, share achievements, blog, create fan sites, fanvids, faqs and video tutorials, etc etc. Give us tools to coordinate all of this into 1 or 2 places instead of being flung helter skelter across Al Gore's intrawebz.

    -NO MANDATORY FULL SCREEN THAT CRASHES ON ALT+TAB, CTRL+ESC, WINDOWS KEY, OR JAVA UPDATE POPUPS LOL! WE DON'T USE OUR PC'S AS A SANDBOX FOR 1 APPLICATION! LEARN2CODE!

    Now I know you're saying, "But Choco.. you said this exact same stuff 4 years ago when project Rapture was publicly announced.."

    Yes, I did. How many millions of USD (so as to not confuse this with Yen) and how much faith in your company name would you have saved listening to me then SE?

    I'm giving away a free formula on how not to suck. This is the third or fourth time I've literally handed you victory, and you reached down and snatched defeat from the jaws of victory. I want you guys to succeed, I really do. But you don't know how when it comes to MMOs.

    So, 4 years later~ish, I'm here saying the same things again. Please understand SE, I kick a lot of ass. Not as much as I used to, which was all the more reason to listen to me back then. Now, I have toned it down to a dull roar. But I can still design and produce a better MMO than you. I'll leave you to what you do best - storyboarding and music. You let me handle UI design, AI behavior, battle planning, city and landscape design............, social networking, client interface and marketing. Deal? Let's work together to make a product that spit shines your company image and makes us all a lot of money.

    I'd write up a resume for you to consider me, but all it would have had on it would be "I told you so".
    (16)
    Last edited by Chocobits; 02-03-2013 at 06:10 PM.

  2. #2
    Player Crusader81's Avatar
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    Dec 2011
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    86
    Character
    Aldebaron
    World
    Phoenix
    Main Class
    MNK Lv 99
    Actually Yoshi has already done these things for ARR
    (1)

  3. #3
    Player
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    Mar 2011
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    Quote Originally Posted by Crusader81 View Post
    Actually Yoshi has already done these things for ARR
    No he hasn't lol. The ability to alt+tab is coming. None of the rest is.

    No enhanced autotranslate.

    Can't say I've kept my ear to the ground on the social networking aspect but I don't see SE taking the bull by the horn and creating/making solid use of existing social networking platforms.

    Game is still going to be released on PS3, probably coded with it as its least common denominator, to the future detriment of the game, because SE doesn't know how to create a multi platform game that takes full advantage of PC hardware.

    So, actually no, Yoshi hasn't done most of those things already. What he's done is created what we hope and assume will be the acceptable version of the game that should have been released in the first place.

    Now we wait and see how the game runs on production after its go-live. If I can alt+tab, not have 1-2 full seconds of server lag per action, not see the same tree/hill every 10 feet, not have annoying electronic noise being passed off as BGM/UI sound effects, not see every every aggressive enemy in the game use ranged attacks/draw ins that disallow running away, and not see the same 3 reskinned mobs throughout the game (even FFXI wasn't that bad), and a functional search menu, and a UI I can actually use, then I'll call it a success.

    The rest, with the social networking, improved autotrans (even tho the JPs hate us and want their own servers), fully functional auction house, more consistent crafting results, balanced quest/grind rewards, CONTENT, and improved storage and housing are things that can be hammered out. As long as the framework is solid.

    I know most of that wasn't included in my original post, and I know the game with Yoshi-P at the helm as the figurehead leader is in better shape than it's ever been.

    The point I was making in the OP was that, I called it, and that I could have (and on paper did) designed a better MMO BEFORE this nightmare happened in the first place and said on a number of forums "OK SE, here is your recipe for success. Follow these tenets and you will be successful and I'll have a new MMO to play with!" But that Square Enix was not a cool guy. He killed MMOs and wouldn't listen to anything.
    (2)

  4. #4
    Player Cabalabob's Avatar
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    Mar 2011
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    321
    Character
    Cabalabob
    World
    Phoenix
    Main Class
    SMN Lv 99
    Two main things I liked about ffxi that they didn't carry over to xiv which I think are big contributors to ffxi's life span are.

    The menu system: this is something really different in MMO's, all the other big MMO's use the exact same system, that stupid little bar at the bottom where you stuff all your abilities and spells and everything. Granted in ffxi we mainly opt for the use of macros which are a similar system. But the menu system also offered an alternative which helped new players get on their feet and even some advanced players could use it to have spells or abilities ready to use that aren't in their macros. But the main point here is that the menu system gave ffxi a very unique feel compared to other MMO's. it felt more like a classic ff style game. All the big ff games use a menu system, is it a coincidence that the one game that didn't use it was such a massive failure it had to be remade?

    The chat box: all other MMO's I've seen have that irritatingly small chat box in the bottom left corner that you have to squint and crane your neck to read. Ffxi had a massive chat box with huge font that took up the entire bottom of your screen! For me this was a great thing, it meant I could play on my tv (unlike other MMO's where this makes that tiny chat box look even smaller) and it made the game a lot more social, back when people actually still played ffxi I know I sometimes came on just to talk to people, It was like having a mini social network and it really made ffxi stand out for me. Sadly for xiv they went for the standard MMO tiny chat box... How they planned to make that work with ps3 is beyond me.

    Basically the menu system and the chat box gave ffxi a really unique feel amoungst it's main competitors (WoW, LoTRO, KoTOR online etc.) but for xiv they took out these unique features that worked and followed the usual MMO style and for some absurd reason tried to be unique by taking out the auction house and any form of decent search engine, which clearly did not work. Ffxiv ARR, although looking better than what it was, is starting to look kind of like WoW HD, and I think for the future they should stick with menu's and a good sized chat box.
    (4)
    Last edited by Cabalabob; 02-05-2013 at 12:00 AM.

  5. #5
    Player luso1988's Avatar
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    Feb 2013
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    wouldnt u like to know?
    Posts
    18
    Character
    Kungpowfury
    World
    Asura
    Main Class
    DRK Lv 64
    the purpose of multiple platforms is too reach a broader range of cunsumers , i for one am a Xbox only player but i have a PC too
    whereas my brother is a PS3 guy but has a ps2 with FFXI , and refuses to play xbox , so yeah.... dont be mad .. get glad...were
    (1)

  6. #6
    Player Alhanelem's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    10,123
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Sub-title for thread is "How to not mess up your next MMO"
    How do you do that? release the game on a single, upgradable platform (or a disposable platform like mobile where you can often get a better one for little or no cost to play on when your current one becomes dated).
    (0)

  7. #7
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Some things work well on Multiple Platforms. MMO's do not.

    PC's get more powerful each year, A Single (360, PS3)Platform, to an extent(!), do not. If the game is going to live more then 3-4 Years, Eventually said Platform its on is going to be obsolete, and therefor, they have the option to Drop it, Or Limit the game to accommodate the Old system its on.

    Even though PS3/Xbox get updates in ram and so forth, When the 720/4 Come out, They're eventually going to stop/slow updating PS3/Xbox360 (Microsoft/Sony, not SE)... Still, even though i know what it can spell for an MMO, I'll support it, Just hope its the right choice, Or when it comes down to it, In the future, if needed, They migrate to PS4 instead of nerfing PS3 updates as its getting now.
    (2)

  8. #8
    Player Rezeak's Avatar
    Join Date
    Mar 2011
    Posts
    626
    Character
    Rezeak
    World
    Ragnarok
    Main Class
    DRK Lv 99
    I pretty much have a sure fire way to make a MMO succeed in the bloated MMO market and that's to support voice chat in game. If FFXIV had that i'd be sold.
    (0)
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

  9. #9
    Player Meyi's Avatar
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    Mar 2011
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    Seraph/Bismarck
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    725
    Character
    Meyi
    World
    Bismarck
    Main Class
    BLM Lv 99
    Quote Originally Posted by Cabalabob View Post
    Two main things I liked about ffxi that they didn't carry over to xiv which I think are big contributors to ffxi's life span are.

    The menu system: this is something really different in MMO's, all the other big MMO's use the exact same system, that stupid little bar at the bottom where you stuff all your abilities and spells and everything. Granted in ffxi we mainly opt for the use of macros which are a similar system. But the menu system also offered an alternative which helped new players get on their feet and even some advanced players could use it to have spells or abilities ready to use that aren't in their macros. But the main point here is that the menu system gave ffxi a very unique feel compared to other MMO's. it felt more like a classic ff style game. All the big ff games use a menu system, is it a coincidence that the one game that didn't use it was such a massive failure it had to be remade?

    The chat box: all other MMO's I've seen have that irritatingly small chat box in the bottom left corner that you have to squint and crane your neck to read. Ffxi had a massive chat box with huge font that took up the entire bottom of your screen! For me this was a great thing, it meant I could play on my tv (unlike other MMO's where this makes that tiny chat box look even smaller) and it made the game a lot more social, back when people actually still played ffxi I know I sometimes came on just to talk to people, It was like having a mini social network and it really made ffxi stand out for me. Sadly for xiv they went for the standard MMO tiny chat box... How they planned to make that work with ps3 is beyond me.

    Basically the menu system and the chat box gave ffxi a really unique feel amoungst it's main competitors (WoW, LoTRO, KoTOR online etc.) but for xiv they took out these unique features that worked and followed the usual MMO style and for some absurd reason tried to be unique by taking out the auction house and any form of decent search engine, which clearly did not work. Ffxiv ARR, although looking better than what it was, is starting to look kind of like WoW HD, and I think for the future they should stick with menu's and a good sized chat box.
    I agree with all of this. I hate the WoW UI. I always liked XI's UI.
    (2)
    Quote Originally Posted by Greatguardian View Post
    ^_________________________________________________________________^

  10. #10
    Player svengalis's Avatar
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    Mar 2011
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    913
    Character
    Sabaa
    World
    Phoenix
    Main Class
    NIN Lv 99
    I doubt SE will make another MMO after XIV fails... again.
    (2)
    Last edited by svengalis; 03-01-2013 at 04:19 PM.
    it's what you learn after you know it all that counts

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