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  1. #1
    Player
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    Mar 2011
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    Two-Handed Jobs over reliance on /SAM

    This is something that has annoyed me ever since THF, BLU and DNC were granted Dual Wield natively over the last few years. When Hasso/Seigen were released, it was amazing, finally Two-Handed jobs had a way to mitigate damage without sacrificing much offense. But now we've become too reliant on /SAM, meanwhile SAM itself is free to sub WAR and benefit from both Hasso/Seigan as well as have Berserk, while WAR could do the same. Dark Knight benefits completely from /SAM since they have high attack power natively and /SAM offers them defense and capped haste when stacked with Last Resort+Desperate Blows.

    Now that /DRK will grant +15% attack speed, SAM/DRK, just like DRK/SAM will experience capped haste as well making them very, very poweful. WAR to a lesser extent benefits well from /SAM, they too have naturally high attack due to Berserk and such but no native attack speed bonus. DRG, unfortunately compromises between extra attack and attack speed, choosing /SAM over /WAR because unlike SAM, DRK, WAR; DRG has neither a native haste nor a native attack boost. This creates a high dependance for WAR and DRG on solely subbing /SAM.

    A native attack boost JA for DRG ability similar to Berserk would allow DRGs to explore other subjobs and allow us to compete better against high defense targets. It could also make /DRG more appealing if it was made to be a below level 49 and might be useful.

    Just like how THF DNC BLU had their own Dual Wield and now do not rely on /NIN for survivability or attack speed, WAR and DRG ought to get their own attack speed bonus or some kind of redistribution. Weaken Hasso as /SAM but give DRG and WAR their own +10% attack speed boosts so that DRG WAR DRK SAM can all get around the same JA haste with various subjob combinations. It's extremely overpowered and skewed if SAM/DRK and DRK/SAM can both get 25% attack speed but not WARs or DRGs being two handed jobs as well. Maybe you guys can also give WAR or DRG a few tiers of Store TP as well.
    (2)

  2. #2
    Player
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    Jul 2012
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    131
    I agreed with just about all of your post except:

    Quote Originally Posted by Ophannus View Post
    Weaken Hasso as /SAM but give DRG and WAR their own +10% attack speed boosts so that DRG WAR DRK SAM can all get around the same JA haste with various subjob combinations.
    I'm all for giving WAR and DRG attack speed buffs but not at the cost of an unnecessary nerf.
    (0)
    Tanama - Monstrosity Enthusiast

  3. #3
    Player saevel's Avatar
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    Apr 2011
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    2,350
    Character
    Saevel
    World
    Asura
    Main Class
    RDM Lv 99
    You do realize that DRK/WAR gets 25% capped JA haste (3 our of 4:10 min) right? It's one of the reasons that it's such a popular combo, don't need Hasso at all and get another 25% attack boost with 10% DA.

    The /SAM jobs are

    WAR and DRG. WAR goes /SAM because it gets nothing worthwhile from any other job, /DRK might be interesting for GAXE zergs. DRG goes /SAM for the 10% JA haste which it can not acquire otherwise. And ... that's all the 2H jobs there is.

    So your "over reliance" is actually just two jobs.
    (2)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  4. #4
    Player Mirage's Avatar
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    Mar 2011
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    2,980
    Quote Originally Posted by Tanama View Post
    I agreed with just about all of your post except:



    I'm all for giving WAR and DRG attack speed buffs but not at the cost of an unnecessary nerf.
    What exactly would it nerf? Post examples of jobs ending up with less JA haste than without this change.
    (0)

  5. #5
    Player Afania's Avatar
    Join Date
    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by saevel View Post
    You do realize that DRK/WAR gets 25% capped JA haste (3 our of 4:10 min) right? It's one of the reasons that it's such a popular combo, don't need Hasso at all and get another 25% attack boost with 10% DA.

    The /SAM jobs are

    WAR and DRG. WAR goes /SAM because it gets nothing worthwhile from any other job, /DRK might be interesting for GAXE zergs. DRG goes /SAM for the 10% JA haste which it can not acquire otherwise. And ... that's all the 2H jobs there is.

    So your "over reliance" is actually just two jobs.
    Two jobs out of three 2h DD that's not SAM, quite a lot.
    (0)

  6. #6
    Player
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    Jul 2012
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    131
    Quote Originally Posted by Mirage View Post
    What exactly would it nerf? Post examples of jobs ending up with less JA haste than without this change.
    I'm referring to the nerf to Hasso that Ophannus called for. I don't think nerfing Hasso as /SAM should be a counter to having a native 10% JA haste ability for WAR and DRG.
    (0)
    Tanama - Monstrosity Enthusiast

  7. #7
    Player Mirage's Avatar
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    Mar 2011
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    2,980
    You don't think, no. Well, you also don't know how much hasso would be nerfed so there's no way of knowing until that was decided on.
    (0)

  8. #8
    Player
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    Jul 2012
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    131
    Hasso on /SAM shouldn't be nerfed in exchange for giving WAR and DRG it's own 10% JA haste ability. Why not have both and allow them to stack together for an awesome 20%? Then, WAR and DRG could also sub DRK and cap JA haste for 3/5 minutes with the adjusted Last Resort.
    (1)
    Tanama - Monstrosity Enthusiast

  9. #9
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
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    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Store TP is a lame trait anyways...
    (0)

  10. #10
    Player Mirage's Avatar
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    Mar 2011
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    2,980
    (That's interesting.)
    (0)

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