Lately, I have been sending feedback here. Those of you posting your suggestions here should also copy/paste it to the Suggestions & Feedback section of the Square-Enix Support Center. I am not 100% sure but I believe all suggestions sent there are translated and sent to the development team. I send feedback there assuming not all suggestion posts made on this forum are translated and sent over.
The content below is the last suggestion I sent to the Support Center.
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Hello, here is a quote about what the majority of the FFXI community thinks of Dragoon today:
The above statement is true today."My verdict on Dragoon: If you want to play DRG, this isn't just recommended, it's mandatory to have a RYUNOHIGE. DRG is very poorly designed and barely keeps up with 1h jobs without it."
Personally, I spent a great deal of time making a Gungnir and a Rhongomiant mistakenly not knowing they were inferior choices. Now I have to spend a year making gil and working on all mythic quests to make a Ryunohige because DRG isn't acceptable unless you make a mythic. This is not justified for relic and empyrian owners and to the DRG job in general. Something must be done to address this.
- Boost DRG. DRG needs proper tools like attack boosts and job ability Haste so that it can keep up with WAR, DRK, SAM, and MNK.
- Adjust Geirskogul so that it can compete with today's top weapon skills in terms of damage. (IE STR modifier, Damage varies with TP + additional attack modifier)
- Change Geirskogul's aftermath to either:
[A] A strong EnThunder effect to keep with the Gungnir theme.
[B] A potent Double attack rate like DNC's Saber Dance.
- Extend all relic aftermath duration from 20/40/60 seconds to 60/90/120 seconds. If you're feeling generous, change it to 90/120/180 seconds.
- Fix Gungnir's added effect Defense down so that it does not overwrite Angon's defense down.
- Adjust Camlann's Torment so that Rhongomiant can be as strong as other powerful weapons such as Ragnarok, Ukonvasara, Masamune. (Again, STR modifier, Damage varies with TP + addditional attack modifier)
- Boost the wyvern's offense. The development team has done a good job of making the wyvern better defensively. Now the team needs to make the wyvern a bit better offensively so that the wyvern is not only there to boost Soul Jump and Spirit Jump.
- Improve damage of all Jumps and add bonus effects such as decrease enmity of the player behind you.
I believe these changes are well deserved for Dragoon which is currently looked at as a gimp job unless you have a Ryunohige. This needs to be remedied. Thanks for taking the time to read and consider this.