I once knew a guy who considered himself the best RDM on Asura, when I mentioned the -eva on gravity he called me an idiot.
Good for him!
I don't see how this would be difficult to implement. It is certainly possible to make one TP move inflict several status effects at the same time, as you can see monsters do this pretty often. Doing the same with a spell, and giving player characters access to it is probably not very hard.
I used to open by slapping Gravity on mobs as they came into exp parties. New people would always joke I was afraid they'd run away when they saw us until I had them check the evasion before and after I'd do it. Was nice for keeping a mob from jumping too fast on a party member that overdid aggro, too, since they could literally outrun the mob at need.
Old-time player, new-time character- Ragnarok server.
You know what's going to happen right? The development team is going to take this awesome idea (and the others posted on the RDM forum) and apply them to SCH, BLM, WHM and soon GEO + RNF.
Tanama - Monstrosity Enthusiast
Duh, that's what they do. Essentially RDM will be fixed when another job that uses Gravity realizes that it isn't favorable. Then they can do a blanket fix like healing, enfeebles, and soon to be elemental magic and 1h weapons.
I'm not really joking about this, also I'm pretty happy that broad strokes are how the game is being fixed because it all seems to be applicable to RDM in some way. They are just taking the long way to do it.
I would love Evasion down on gravity to stick, regardless of the weight. It really would do a lot for me personally. Go try fighting Goldwing with a RDM. It's really sad. Other jobs aren't really a lot better without a 2h Relic.
I'm a RequieSCAT-MAN!
Technically Dia and Bio are resisted all the time, but what gets resisted is the initial damage of the spell. (Of course, this isn't taking into account Magic Shield, either.)
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