And thus you are advocating nerfing Resolution right out the gate. It's fueled by pure spite due to the number of Wagnaroks running around.Really? because my first post about this subject said take a hit off of resolution and add it to Entropy and Quietus
Scyth WS's have sucked for a long time. Prior to Resolution Great Sword WS's sucked even more then Scyth did and thus DRK's everyone used Scyth. The previous "best" Scyth WS was guillotine, 4 hits with first hit being 0.875 for a total of 3.875 fTP. The mods were 25% STR, 25% MND, ohh and it can silence the target that will shortly die anyway. Quietus is only marginally better then Guilly was, depending on gear setup. For Great swords it was Spinning Slash, 2.5 fTP, 30% STR 30% INT and 50% attack bonus. This made SS decent on high level targets if the DRK wasn't getting buffed and could put out big numbers as /THF. For pure spam Guilly beat it out easily and SH is a better SA 300TP WS anyway (back when we did that). Torcleaver was a big boost for GSWD, 4.75 fTP @60% VIT.
Now compare this to Great Axe, Raging Rush 3 hits (3.0 fTP) @35% STR WSC with a 15/30/50 crit rate. RR easily beats out anything Scyth / GSWD had during that era, for 300TP SAWS you had Steel Cyclone. Then Ukon was created and the awesomeness that was UF was unleashed. 2 hit 3.0 fTP 60% STR 20/35/55 Crit WS on a job that also received CAB and additional gear that further enhances their crit damage. Tachi Gekko was modified many times due to SE over buffing it at one point in time. Y/G/K respond to +TP very favorably and resulted in Gekko being spammed @200 with a Hagun so I'll list it's 100 and 200 stats. @100 1.5625 75% STR WSC +100% attack bonus, @200 1.875 fTP, @300 2.5. This created a WS that would be extremely consistent even when under-buffed, Y/G/K was a WS you threw as much STR at as possible due to you always being instantly capped on Attack. Then SE created Fudo, 3.75 fTP 60% STR, one hit WS which covered all the situations that Y/G/K wouldn't be ideal in (being super buffed) by having a much larger total fTP.
DRG used Penta, 5-hit 5.0 fTP 20% STR 20% DEX, also had Skewer for 3-hit 3.0 fTP critical hit WS 35% STR mod and finally Drakesbane for a four hit 4.0 fTP 50% STR critical hit WS that had a 18.7% attack penalty.
Now with these as the background it's pretty easy to see how GS / Scyth were stupidly weak. DRK's real weapons were never Scyth / Great Sword, they were Club / Dagger / Sword depending on how rich / lucky you were. The only exception to this was if you had an Apoc and relics were stupidly hard / expensive to make back then. Apoc was good due to the +10% gear haste from the AM effect, it allowed the DRK to cap equip haste easily, the Runic Great Axe did this also and was much cheaper to acquire.
Now enter in the merit WS's which evened things out. Shoha is just a super Gekko, attack bonus and all. Stardiver is powerful and replaces Drakes / Penta as the spam WS of choice. Upheavel is powerful yet is overshadowed by the awesomeness that is UF. SE was smoking something when they made Entropy, exact same stats as Stardiver but use's INT instead thus forcing Scyth DRK's to make compromises in their WS gear selection (no double dipping for fSTR / attack). Then we have Resolution which changed the single worst category of weapons amongst DD's into something that's actually competitive.
The only reason you see so many Wagnaroks is that you can farm it entirely solo doing an every day activity and buy the final set of marrows. Ukon's require you to build Glavoid / Itzapotle / Orthrus pop sets and rely on /sh or other people to help you build it. Then you have to deal with the insanely stupid task of getting 1500 HMPs, then the final rift item upgrade. SAM / DRG have it worse in that their super game crushing weapon lies behind a 30,000 alexandrite wall.
So now we have
99 Ukon (WAR) = 99 Rag (WAR/DRK) = 99 Kogarasumaru (SAM) = 99 Ryunohige (DRG)
Right behind those is 99 Masamune / Amano, 99 Apoc and 99 Gugnir with 99 Bravura. Though 99 Bravura gets special mention, it's AM is -20% DT which could be handy for a WAR pseudo tanking big nasties.
I don't know how 99 Liberator and 99 Conqueror stack up to those, haven't seen the math wizardry behind them.
Suddenly that perceived "OMG WAGNAROKS ARE RUINING THE GAME" is shown to be a bunch of bovine scatology. Its no more powerful then any of the other super weapon combos. The only thing different is that it's much more convenient to build then the rest, it's the easiest and thus becomes the most popular. So in nerfing Res / Rag combo your only accomplishment is to relegate DRK back into abyssea obscurance. By trying to nerf / buff Res / Rag for Scyth you only exchange one super weapon for another, possibly making it so DRK would need a mythic like SAM / DRG and recreating Warrior Fantasy from Abyssea.
Demanding nerfs without actually knowing the mechanics behind what your demanding is rather foolish. Your not actually accomplishing your stating goal (making scyths more competitive) while doing severe harm to the existing player base. You sure you didn't work for Tanaka previously? And how the hell will nerfing Reso / Rag make Scyth any better in the big picture? WAR's can still use Ukkon, DRG's still get DB/SD, and SAM's still have Fudo / Shoha.You still believe Scythe WSs are in need of buffing because they are generally out performed by almost every other 2H weapon though?
Now what you really should be asking for is Scyth WS's to be buffed in general. Either change Entropy to 100% STR so that it at least becomes competitive, or keep it 100% INT and add a hit. Leave Rag / Reso combo as is for those who went that path. Yet somehow I think your desire to punish what you perceive as a bandwagon crowd won't allow you to understand that.