So you say DRK is to powerful, yet in the end nothing will be changed.
If you want to adjust stuff, look at and how many Ragnaroks have been made just for Resolution.
So you say DRK is to powerful, yet in the end nothing will be changed.
If you want to adjust stuff, look at and how many Ragnaroks have been made just for Resolution.
Like everyone else has been saying, the proposed change to merit point ws isn't going to do anything for 99% of the players. No one is going to lower the usefulness of one or more ws just to have a few more less crappy ws. Now, if the cap were raised say, 5 to 10 points, as well as this adjustment, then people would be happy, because they can choose to have 1-2 more capped ws or 5-10 more decent ws.
Really warrior is the most overpowered job. Also, the big issue with Resolution and Rag is war's access to it, not drks. Especially during mighty strikes. As for the 1 handers, they are pretty weak on high defense mobs. I know in our neo nyzul group on the boss run its like our blue mage isn't even there. However during the climb, he can dream flower all the gears, etc, pen. embrace (spelling sorry) after chariots, blank gaze the soulflayers. If he was the best DD on the boss why would any other job exist? Got to be real careful with utility jobs like dnc, blue, thf, nin, pup as they are so strong in other ways.
They are specifically talking about the fact that stats such as DEX and STR affect two-handed weapons more than single-handed weapons, and how they would like to make it so there are more merits to wielding single-handed weapons.
The term "補正" can be translated as "correction" in some cases, but in this context it is the term known as "modifier."
Fixed! Thanks for pointing that out!
Devin "Camate" Casadey - Community Team
WHY NO RESPONSE ON THE SECOND QUESTION BYRTH ASKED CAMATE!? D:
The 'final' value being referred to is the WSC after alpha is applied.Originally Posted by Alhenelem
In the existing system, 3 merits is barely passable (ie: roughly equivalent to old replacements like Asuran Fists). 4 is decent. 5 is good. The new numbers mean putting 1-2 merits in a weaponskill puts it at the 'decent' level.Code:Merit SE % (old) Player % (old) SE % (new) Player % (new) 1 17% 20% 65% 76.5% 2 34% 40% 70% 82.4% 3 51% 60% 75% 88.2% 4 68% 80% 80% 94.1% 5 85% 100% 85% 100%
Personal request to the devs: increase total merits available to somewhere in the 16-18 range. I would be perfectly happy with 3 maxed weaponskills and 3 tier 1 weaponskills, or thereabouts. We don't need enough to max out a 4th weaponskill, but the new numbers would make 1-2 merits in a weaponskill quite viable as an option to use on secondary jobs.
That might be because the first question was a translation question, which the reps are perfectly capable of answering since that's their job, whereas the second question was a mechanics question, and thus something they need to verify with the devs. Unsurprisingly, it's likely that they'll need to wait for a response before answering.
Seems like a good compromise to me.Personal request to the devs: increase total merits available to somewhere in the 16-18 range. I would be perfectly happy with 3 maxed weaponskills and 3 tier 1 weaponskills, or thereabouts. We don't need enough to max out a 4th weaponskill, but the new numbers would make 1-2 merits in a weaponskill quite viable as an option to use on secondary jobs.
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