Ok I'm hoping that this isn't the only adjustments to abyssea we'll see to alleviate overcrowding.[dev1003] Abyssea Adjustments
- [dev1003] Abyssea Adjustments
The upcoming version update will see the following additions made to Abyssea.
- New ways to obtain Empyrean upgrade seals will be added.
- New ways to obtain Empyrean upgrade cards will be added.
If you wish to discuss or submit feedback on this topic, please use the [dev1003] tag.
Obviously the problem is a lot less to do with seals and cards as it is about groups monopolizing monsters that drop Emp weapon items. Especially in an environment where you're timed. The last thing you want to be worrying about is having to fight over claims whether it be on respawning monsters or even in some cases the very ??? spawns. There's many occasion you'll end up having to sit 10-15 minutes for some group to kill their NM and you both have like 4-5 pops each. I've been at Glavoid and there's been 3 groups trying to spawn at the same time.
Would it be that hard for SE to change all NMs to trigger ??? pops and add like 5-10 copies of the NM in the zone? Sure there might be a few groups that would spawn like 5 copies at a time and kill them quickly but that would most likely be the few and far between. There's only a tiny percentage of the game population who actually enjoys the stressful and frustrating blocking that goes on in systems that encourage players to literally fight amongst each other to be able to play. I don't know anything that makes people more angry and frustrated with one another then this semi-PVP attitude. I know that SE has been trying to fix this so I think they should be aware that even on a low population server like Alexander this is already happening. I can only imagine the frustration on big servers.