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  1. #261
    Player Slib's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    25
    Character
    Slib
    World
    Carbuncle
    Main Class
    BLM Lv 99
    I feel mage Relics are completely useless and Emps are not that far behind them. Also, mythics could use more love also for mages.

    As a Black Mage, why would I ever want a Claustrum? I have a 99 Hvergelmir, mainly as an achievement and that the weapon is nice vs easy prey when you want to keep your MP stable and not have to rest after 4 nukes, but against any tough enemies, it is not that great. As for the mythic, I personally never had one so I can't judge it's potency, but from what I read from others, it's just good for meteor and doesn't beat the Trial 99 Ele Staves.

    Each of those weapons take a lot of time and money to make. I never understood why they were never an upgrade like the ones for melee are.

    I'll never understand why Aegis got fixed so fast when it was considered to be useless next to Ochain when the Magic Damage Taken cap was -50% (even with aegis on at the time) yet all of these years, Claustrum remains useless and the most unwanted relic.

    I'll only touch black mage bonuses since I do not play SCH or SMN.

    Claustrum: You can instead have it give a unique spell to black mages and summoners instead of a weapon skill. Also give it some Avatar Magic damage +% and Magic Damage +% with + magic accuracy.

    Hvergelmir: The weapon skill is actually nice, if you can get TP from casting often. This could give a major occult Accumen with lower Magic Damage +% than Claustrum and maybe give fast cast. Maybe summoners can get TP when their pet melees also, allowing them to use the WS from afar and not have to melee.

    Laevateinn: Give a bonus damage to meteor in addition to the Magic Attack Bonus. This would make it unique for meteor to inflict even more damage than it does now. Can also enhance meteor to be effective with 1 Black Mage.

    Only problem I see is the mythic staff being used just for Meteor. Could have it add a new unique black mage spell also.
    (2)
    Last edited by Slib; 04-24-2013 at 01:54 AM.

  2. #262
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Slib View Post
    Laevateinn: Give a bonus damage to meteor in addition to the Magic Attack Bonus.
    It already does bonus damage with Meteor.
    (0)

  3. #263
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Economizer View Post
    It already does bonus damage with Meteor.
    Actually no it doesn't, it just boosts Elemental Seal and gives a ton of MAB, unless there is something new about it I did not know about.
    (0)

  4. #264
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Demon6324236 View Post
    it just boosts Elemental Seal
    And Meteor can only be used under Elemental Seal. No other staff will give a direct percentage damage boost to Meteor.
    (0)

  5. #265
    Player Concerned4FFxi's Avatar
    Join Date
    May 2011
    Location
    borg
    Posts
    604
    Character
    Amaday
    World
    Bismarck
    Main Class
    WHM Lv 99
    Increase base damage on all magian trial weapons that are 99OAT, all hq VW pulse weapons, odinII lance, WOE weapons, REM 90/95/99, so that 99 has another weapon damage rank, and all the other weapons increase in rank to so that the remaining balance of time investment vs. reward stays fair rewards for Skirmish is still handsomely rewarded.

    99REM>Skirmish+2/95REM>Skirmish+1/90REM/WOE99/VW pulse weapons/99OAT>85 REM, etc

    obviously some Skirmish would still beat some REM at 99, because some REM just suck reguardless, same as some Str OAT beating out 85 REM, etc.
    (1)
    Quote Originally Posted by Kincard
    The reason I keep coming back to XI as opposed to other MMOs is because of the content's lastability. While it is true that many pieces are outdated with each patch, to this day there are many old pieces of gear that are still near top-tier if not the top-tier. It encourages you to explore the whole breadth of content rather than asking you to bumrush and bypass all the old content just so you can grind the newer content. This is a model used by other MMOs such as WoW, and while I don't have anything against people that enjoy this model, if I wanted to play an MMO with that model there are many, many games vast superior to XI in terms of mechanics and especially customer service that offer such a model.

  6. #266
    Player dpdhuntress's Avatar
    Join Date
    Jan 2012
    Posts
    11
    Character
    Dpdhuntress
    World
    Valefor
    Main Class
    BST Lv 99
    Fix gungnir aftermath or actuallty try responding to the dragoon forums subject
    (5)

  7. #267
    Player Slib's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    25
    Character
    Slib
    World
    Carbuncle
    Main Class
    BLM Lv 99
    Quote Originally Posted by Economizer View Post
    And Meteor can only be used under Elemental Seal. No other staff will give a direct percentage damage boost to Meteor.
    Assuming you're alone, I believe meteor would never be used, even under elemental seal with the Mythic Staff. Meteor alone is just terrible damage. I don't even think I've had a group with more than 2 BLM in it and even having the 2nd BLM with the meteor spell...kinda sad and a waste of a spell that is supposed to be awesome

    But anyway, back on topic, the staff boosts any type of spell and not just meteor at the moment. Only reason meteor isn't good with the Ele staves is because it is not a specific element. Currently, the skirmish staves come very close to beating mythic for meteor (ele seal bonus + 60 MATK should be better than the 67 MATK skirmish staff) and the time needed to get the skirmish staves seems a lot shorter than a 99 mythic :X

    I guess I'm looking for a way to use Meteor alone and having it a tiny bit stronger than thundaja because I have yet to even use it where it was effectively better for its MP cost.
    (0)

  8. #268
    Player Duelle's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    658
    Character
    Duelle
    World
    Sylph
    Main Class
    RDM Lv 99
    Quote Originally Posted by Mirokumiyazaki View Post
    Add some love for RDM!

    We should be able to equip any gear that shares a similar name to our AF gear.

    For instance:

    AF Gear = Warlock's Chapeau

    Athos's Chapeau (Same Exact Item Model, just painted green. RDM is unable to use it.)
    DEF:36
    STR+8
    "Magic Attack Bonus"+4
    Enhances "Fast Cast" effect
    Haste+5%
    Set: Increases rate of critical hits

    Seems like the epitome of RDM to me... little bit of everything.
    I'd like to extend this to a lot more than just gear with similar names. RDM should be on several pieces that are considered "light armor", in part stuff that THF and BLU have access to. I'm still confused over why we weren't on Twilight Belt and Epona's Ring, for starters.

    In the case of the Athos set, it irks me to see that the set is named after one of the three musketeers, which aesthetically RDM borrowed from, yet we can't equip that set at all.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line.

  9. #269
    Player UnicornLeoheart's Avatar
    Join Date
    Mar 2011
    Posts
    2
    Quote Originally Posted by Chocobits View Post
    Crafting Related

    • Make all craft recipe items stackable to at least 12
    Quoting this for emphasis, more so with ores, beads, logs and other items.
    This would make gathering a less tedious and perhaps a more popular endeavour; Even more so now there's a requirement for it in a few Coalition assignments with the introduction of the SoA expansion.
    --------

    On another note, an item crafted through goldsmithing known as "Phrygian Gold sheet" currently has no (or known) use.

    Edit: Oh wow my name.
    (0)

  10. #270
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Can Treefeller Gloves be changed to Treefeller Boots, and Agrarian Boots to Agrarian Gloves? Those items are used to log and harvest in the new expansion zones, but they conflict with logging and harvesting gear from the Field/Worker Set. Players engaged in logging and harvesting can thus only wear three pieces of armor boosting those activities, while players engaged in mining can wear 4 pieces.

    If changing the item slots (and names) isn't an option, a creative solution would be to change the effect of
    Treefeller Gloves to
    DEF:5 Improves harvesting results.
    Eastern Ulbuka: Increases logging skill

    and of
    Agragian Boots to
    DEF:6 Improves logging results.
    Eastern Ulbuka: Increases harvesting skill

    This would allow logging, harvesting and mining the same bonus on the same amount of gear.
    (0)
    Last edited by Kristal; 04-25-2013 at 08:38 PM.
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

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