I mean the obvious answer is obvious, because RDM almost never gets the best of anything. In many ways it's valid, but generally we don't lose out on self buffs.
Enlight and Endark are obviously not Enhancing magic, but they did just blatantly steal our stuff, make it better, and then not share it with us.
I don't want Enlight and Endark. PLD and DRK can have them because it adds flavoring and I don't want to take away something that feels right for them. But what I do want is an update to Enspells for RDM.
Endark gives Attack, Enlight gives Accuracy, but Enspell 1s and 2s give nothing....
That's pretty bad. We have 2 tiers of enspells, 12 total spell and not a one is better than 1 spells that PLD and DRK has. They aren't even supposed to be mages. It's complete BS.
Solution: (aka how to make RDMs shut up) Give Enspell 1s an accuracy bonus = to your max enspell damage. 30 accuracy at max enhancing. Breaking the game on that one.
Give Enspell 2s an accuracy and attack bonus = to your current enspell calculation. If you have maxed Enhancing then it starts at around 26 and could build to 56. Still not really ground breaking since that take time to build and requires a RDM to be in combat. AND Enspell 2s would actually be useful.
If you want to be extra nice, you make is so that equipment that 'Enhances Enspell Damage' also works to add the same bonuses so you could get from Enspells. Chimeric Fleuret would add an additional 7 accuracy with enspell 1s and 7 attack and accuracy with enspell 2s.
Like is you like/want. I don't think this is unreasonable and it would make RDM with dual wield less gimp than it already is without /WAR.