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  1. #1
    Player Solito's Avatar
    Join Date
    Dec 2012
    Posts
    6
    Character
    Solito
    World
    Leviathan
    Main Class
    COR Lv 99

    New Ideas For Rdm Spells, also lets put that divine skill to use

    First of all this is just thoughts on some spells that could work.

    Meteo
    Lvl:30 MP:74 Magic-Type:Light Magic Skill: Divine
    Description: A 3-Hit Multi low damage Spell, May cause severe damage

    Confuse
    Lvl:76 MP:80 Magic-Type:Light Magic Skill: Enfeebling
    Description: May Cause the enemy to attack himself for 6 rounds.
    Note* Might increase number of rounds based on Skill ?

    Sap
    Lvl:79 MP:50 Magic-Type:Light Magic Skill: Divine or Enfeebling ?
    Description: Applies a 2-tick drain mp on enemy, Arcana & Undead Take adds a additional 5-tick
    Duration of the spell based on skill ?

    Bleed
    Lvl:99 MP:370 Magic-Type: Dark Magic Skill: Enfeebling
    Description: Sabatour Must be in Effect. Enemy takes 80-200 Ticks of damage during every melee or spell cast of the enemy, if the enemy is casting a spell it has a high chance to be interrupted, if the enemy does a tp attack the damage is reduced by 20%.
    Duration: 2:00
    Recast: ??

    Just my thoughts
    Let me know what you think I like input and hope to see other spells you all post.
    (4)
    Last edited by Solito; 12-29-2012 at 08:07 AM.
    if you can say "Beer Can" with a british accent,
    you're also saying "Bacon" with a jamaican accent.

  2. #2
    Player Sunrider's Avatar
    Join Date
    Jun 2012
    Location
    California
    Posts
    138
    All they need to do to augment our Divine skill is give us Banish and Flash. Or change Dia back to Divine.

    Sap is just one-half of the Disease effect (drains MP and TP over time). Frankly, I'd rather have Disease.
    (1)

  3. #3
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Character
    Saevel
    World
    Asura
    Main Class
    RDM Lv 99
    Quote Originally Posted by Sunrider View Post
    All they need to do to augment our Divine skill is give us Banish and Flash. Or change Dia back to Divine.

    Sap is just one-half of the Disease effect (drains MP and TP over time). Frankly, I'd rather have Disease.
    No, just no. RDM has an E in divine / dark skill. The less we deal with those two the better it is for everyone involved.
    (3)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  4. #4
    Player Sunrider's Avatar
    Join Date
    Jun 2012
    Location
    California
    Posts
    138
    Who cares?

    In situations where the skill is in the slightest bit critical, just step back and let someone else do the Flashing, Banishing, or whatever. When it isn't critical or when solo, they're additional handy tools.


    As it is, no one seems to grouse much when discussing Bio use or subbing BLM for Chain-Stun, its just as easy to say that if poor skill makes having Divine spells a waste of time, then poor skill makes Dark spells of time. Or they could, you know, just bump this skill up a couple grades.
    (1)

  5. #5
    Player Llana_Virren's Avatar
    Join Date
    Apr 2012
    Location
    Okinawa, Japan!!
    Posts
    491
    Character
    Llana
    World
    Lakshmi
    Main Class
    WHM Lv 99
    Quote Originally Posted by Sunrider View Post
    All they need to do to augment our Divine skill is give us Banish and Flash. Or change Dia back to Divine.
    We still have a Divine Skill rating so a RDM/whm would (in theory) have a higher skill than all other /whm. However, it is an all-but-useless skill considering current game mechanics. We shouldn't have Banish or Flash natively, however before any -new- spells are added to RDM's arsenal the first step is to re-engineer enfeebles to not only be relevant but to also align them to the same skill=potency formula that is applied to other magic types.
    (3)


    Quote Originally Posted by Babekeke View Post
    If you can't out-claim someone who's AFK, you need to find a new game to play.

  6. #6
    Player Ladyofdragons's Avatar
    Join Date
    Mar 2011
    Location
    Windurst (Odin)
    Posts
    37
    Character
    Ladyofdragons
    World
    Odin
    Main Class
    RDM Lv 99
    Who cares?

    In situations where the skill is in the slightest bit critical, just step back and let someone else do the Flashing, Banishing, or whatever. When it isn't critical or when solo, they're additional handy tools.

    As it is, no one seems to grouse much when discussing Bio use or subbing BLM for Chain-Stun, its just as easy to say that if poor skill makes having Divine spells a waste of time, then poor skill makes Dark spells of time. Or they could, you know, just bump this skill up a couple grades.
    This is the problem though a lot of rdm's sit on the sidelines and let the other jobs that do it better, divine magic skill is not the fix nor will it make rdm more useful.
    (4)
    Last edited by Ladyofdragons; 12-31-2012 at 05:23 AM.

  7. #7
    Player Ramaza's Avatar
    Join Date
    Aug 2011
    Location
    Bastok
    Posts
    24
    Character
    Ramaza
    World
    Fenrir
    Main Class
    BST Lv 99
    Quote Originally Posted by Sunrider View Post
    Who cares?

    In situations where the skill is in the slightest bit critical, just step back and let someone else do the Flashing, Banishing, or whatever. When it isn't critical or when solo, they're additional handy tools.


    As it is, no one seems to grouse much when discussing Bio use or subbing BLM for Chain-Stun, its just as easy to say that if poor skill makes having Divine spells a waste of time, then poor skill makes Dark spells of time. Or they could, you know, just bump this skill up a couple grades.
    I care. More solo tools aren't going to get us back into endgame events. If it isn't worth casting in a useful situation in party setup I think, at this point in the game, it shouldn't even be under consideration. We need more tools to make RDM/ shine over /RDM, not sit on the sidelines with useless divine magic spells under an E skill.
    (2)

  8. #8
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Or just change dia back to divine.
    (1)

  9. #9
    Player radicaldreamer's Avatar
    Join Date
    Mar 2011
    Location
    Valefor, Bastok, SanD [S]
    Posts
    84
    For RDM's Divine and Dark skill, they should give us Bar-Dark and Bar-Light, and have enhancing and light/dark skill affect how much we can resist those elements by.

    Bar-light or Bar-divine could lower the damage taken by things like holy and banish, and also shorten the duration of dot effects like Dia that have been cast on the RDM.


    OR... Instead of another boring Bar-spell, how about Reflect Dark and Reflect Divine? (only one can be on at a time)
    The spells could, at a good percent chance if enhancing is high, reflect dark or light attack and dot spells. The Dark skill and Divine skill would control what percent of the original intended damage, will actually land on the enemy. (so an enemy casting holy 2 would not get 100% of his damage back to him, but a percentage adjusted by your light or dark skill)
    (2)
    Last edited by radicaldreamer; 01-01-2013 at 07:48 AM. Reason: additional info
    It's important to hold onto your dreams.. Even if it means staying half-asleep.
    -rd