Dear Square-Enix,
Currently, there are six quests that, when completed, punish the player permanently, in a way that can never be undone on that character. They are booby traps, but the only metaphorical "boobies" caught in these "trap" quests are ambitious new players who have not yet made enough good friends in FFXI to have someone deter them from making an irreversible mistake (or six) that will forever punish their FFXI character.
I'm talking about the quests:When a player completes any of these quests, they receive the avatar of the element respective to the quest's name. These quests were designed to give new players a chance to obtain their avatars early without the help of others, I'm certain. However, what these quests truly grant is an irreversible revocation of a valuable transportation device for Summoners: the "mini-fork warp". This allows players whose current job is Summoner to trade an item to an NPC in order to instantly transport to a Cloister battlefield. If the quests are completed however, that Cloister teleportation is forever lost, and the player's "reward" is an avatar that they could've gotten through a much easier method.
- Trial-size Trial by Earth
- Trial-size Trial by Fire
- Trial-size Trial by Ice
- Trial-size Trial by Lightning
- Trial-size Trial by Water
- Trial-size Trial by Wind
It is far easier for a low-level player to simply have a high-level friend defeat the uncapped versions of the avatars for them. Players fortunate enough to have such good friends do the battles for them are not punished. But lonely players without friends to deter them from the booby traps worked hard to complete six very difficult solo battles with no one except Carbuncle to help them. And now, some of them, years later, look back and groan at their young, foolish, brave, incredibly tough selves, and how they took the hardest path possible, and now are forever left out of the loop as their buddies teleport straight to the Cloister of Flames from Kazham, and they, the ones who became seasoned avatar annihilators at some of the earliest levels of their summoner pilgrimages, have to walk through the jungle and a volcano while everyone else waits. This is especially troublesome for alliances attempting the quest "Waking the Beast".
I am aware that this isn't truly a glitch, but the punishments for completing this quest are currently irreversible and damaging to players. It's extremely rare in FFXI for something to be permanently ruined for your character, even through the game's glitches, and those few things, like dropping the Evoker's Ring, for example, are usually the player's fault. But these "Trial-size" booby traps punish new players who rose up to an incredible challenge and conquered it.
Is there any chance that the reward for never completing these six quests (instant teleportation to the six cloisters) could be extended to players who have completed them as well? Currently, the quests' rewards are more like punishments, considering the avatars can be obtained from far easier quests, and without losing these valuable transportation NPCs.
Regards,
Edyth of Quetzalcoatl
Paragon of Summoner Excellence,
Interrupter of Dreams,
Rainbow Weaver,
and
Heir of the New Moon, the Blessed Radiance, the Blighted Gloom, the Realm of Dreams,
and the Great Fire, Water, Earth, Wind, and Lightning.