what? PUP? You've never used Victory Smite or Stringing Pummel? Both of these WS are solid. Spiral and the new kick rather leave something to be desired though.All considered, DNC, PUP, NIN are the jobs without really nice WS options.
what? PUP? You've never used Victory Smite or Stringing Pummel? Both of these WS are solid. Spiral and the new kick rather leave something to be desired though.All considered, DNC, PUP, NIN are the jobs without really nice WS options.
He won't reply to this just like he didn't reply when i said i'd like to see his rationale almost 12 hrs ago - for the simple reason that he can't. Both Victory Smite and Stringing Pummel are good solid WSs that he just overlooked in that sweeping generalization he made.
Best he could say is he overlooked them, but going on the posts of his i've seen just today, that prolly ain't gonna happen.
Well, it's definitely true that Death Penalty is very meh largely because of Leaden Salute's mediocrity, which is a shame because of how cool the weapon looks.
You can't just arbitrarily choose weaponskills that need refinement without knowing their intended purpose. For instance, SE recently told us that they couldn't increase the magic accuracy of Shockwave because that would be unbalanced. Anyone else probably would have looked at an AoE "Additional Effect: Sleep" weaponskill and assumed it was meant to sleep things, but SE disagrees.
Basically, you're wasting your time proposing WS refinements until you know what a WS is for, which you can't know without being SE. There are very many weaponskills that could be adjusted so they're more useful and to expand the range of weaponskills that different jobs *actually* use, but SE is likely unwilling to do it.
Dagger- I have every Dagger job and have leveled multiple jobs solo and in parties that use these WSs, so I'll use Dagger as an example.
Wasp Sting - Give it 2 fTP so that dagger has a WS before Viper Bite (or Dancing Edge for DNC) that isn't shit.
Gust Slash - Fine, give it a long range like Cyclone.
Shadow Stitch - Fine.
Viper Bite - Fine.
Cyclone - Fine.
Energy Steal - Fine.
Energy Drain - Fine, though I'd honestly make it so you don't get two MP stealing WSs back-to-back. That just seems dumb.
Dancing Edge - Fine.
Shark Bite - This WS has always lived in DE's shadow. Give it a 25% Attack boost and it will pull ahead for SA WS if xp parties ever come back.
Evisceration - Fine.
Mercy Stroke - This WS should be allowed to crit. It doesn't need to have "Chance of critical hit varies with TP." but it should be able to critical hit so that jobs without the ability to force critical hits (RDM and BRD) can still use it to some effect.
Mandalic Stab - Should be 60% DEX.
Mordant Rime - Fine.
Pyrrhic Kleos - Fine, though I'd make it 30% STR / 30% DEX.
Aeolian Edge - Fine.
Rudra's Storm - I'd propose the same adjustment as Mercy Stroke. Allow it to critical hit.
Exenterator - Fine.
I think what people want mostly is to even out the playing field between empy, relic, mythic and merit point WSs. There is 2 ways to fix this:
Method 1:
Adjust every empy, relic, mythic and merit point WS
Method 2, this is the much easier route:
allow all empy + relic WSs to be questable via magian moogles or so (the aftermath of course only applies to the real weapons) and uncap the merit WS category.
method 2 would of course change the existing hierarchy of strong weapons totally. Death penalty with Wildfire would suddenly pull ahead. Conqueror with Ukyo's Fury during Berserk with mythic aftermath would be maybe broken and excalibur or burtgang with chant du cygne would make pld a force to recon.
Last edited by Damane; 12-26-2012 at 10:27 AM.
Expiacion - Give it at least a gimped Mystic Boon like effect since it literally does nothing. It's painfully weak and it doesn't even have a debuff on it.
Rudra Storm/Mercy Stroke - Let it critical hit on its own.
You can argue all day, it doesn't necessarily make you right.
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