they should program the moogles to be able to move about the towns. That would be awsome!
one time i got to access it but i had to be quick but he usually disappears as soon as i target. i think the one in (s) sandy used to occasionally show up as carby or fenrir or something from time to time. but that was back in the day when the citys were under constant siege.
From my experiance with working with UDK and other like engines, this is common, but usually the default coordinate point location is nowhere near where players traverse as to avoid this problem with Graphics rendering, especially in a game that has the client side do Z axis.
Every zone by default for select objects, most notably NPCs used/called in cut scenes, are stored at a default point in zone data, say X:0.0 Y:0.0 for example. What your seeing is just the occasional glitch from going/leaving your Mog House where data was still reloading into your memory(job change/zone fast can do this).
The Moogle was and still is in the zone data, it doesn't remove it until targeted, which calls in a whole other operation that determines that the target shouldn't be targeted and should be considered inactive/despawned. That targeting operation i speak of, has had its fair shares of mess ups in the past, dead floating names/avatars, hnms still showing dead bodies/names, etc.
The reason the Moogle is even their is cause he is apart of the zone, as Mog Houses are not separate zones, but a crammed away area/position on the town map you're currently zoned in from. Due to FFXI's coding, server side wise, Z axis coordinates are not shared, making it client side. Automations for a while during besieged use to pop up in peoples Mog Houses as the Mog House in that zone was right smack under the town map. Automations of others would fall through your ceiling into your Mog House during besieges because your Client side handling of the Z axis would try to default/normalize it to the nearest Z-axis collision floor(your mog house). Sorta like two people comparing two game screens, one can be down a steep ledge, and up on top of it on another screen, when the persons really only one or the other, its how your client reads it. The automation glitch only happened with Pets and not players usually, due to pets having the worst pathing code in the history of gaming imo.
In rent a rooms, your furniture is also transparent, but the position, direction, and model data is still buffered into the memory over the rent a rooms data. People with a lot of crap in their house will notice a stutter of FPS when zoning in from this.
Additional info:
Just about every zone has Moogles in it. Usually called in for debugging, but they still call in the default Mog house command. RMT exploited this about 5 years ago or so by client side changing the visibility status and coordinates of the moogles in question. Allowing them to change job on the go/recover HP/MP. SE patched this and any use of a Moogle that calls the Mog House data, outside of a city or town, will flag you for instant GM jail.
Using and talking to one in Town like Jeuno, if your quick enough to beat the targeting flagging it as inactive, won't get you banned or flagged, although most of the functions won't work(Mog Safe/Locker I believe don't work), Delivery Box does tho. I've done this a bunch of times.
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No Moogles were harmed in the making in this post. Stars save the Sibyl!
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