BLM is justified in Voidwatch, Abyssea, Legion which is most of the key content to do in FFXI...
It's difficult for me to articulate to you using words how ****ing misguided this statement is.
Nobody uses BLMs in Legion. The only reason BLMs are used in VW and Abyssea is because of procs. Proc system was a lazy way to make 'all jobs useful for content'. Instead of giving each job a useful role to play, they've given too many jobs a wide variety of abilities to blur the lines between jobs. SAM should never have gotten Seigan and Third Eye because now they can tank and melees with /SAM can now avoid a lot of damage, reducing the point of tanks. Mages can /RDM and regain MP without much need for a BRD or RDM main anymore. Basically what I'm saying is, instead of each job being almost exclusively unique in terms of roles, each job now has a variety of spells/JA and skills which allows them to do multiple things thus reducing the need for other jobs. Why get a PLD which is a 'tank specialist' when a SAM/WAR can hold hate better and Seigan tank? Why get a RDM or BRD for refreshing healers when healers can refresh themselves now with /RDM and /SCH? DDs can sub /NIN and /SAM to reduce the need for tanks as well, instead of melees just managing their hate properly. If they just made each job a specialist in their own right instead of blurring the lines between jobs i.e giving a melee healing abilities(DRG) or a DD tank abilities(MNK, SAM) then each job would be more useful instead of being a mixed bag.
Last edited by Ophannus; 12-31-2012 at 04:26 AM.
sorry, but the last time I used /nin or seigan on my war was ages ago. its all about a haste-PDT hybrid set... there is no need for seigan at all lol.
and bluring the lines is not bad, it allows for more flexibility, I still like to take a PLD to meeble burrow boss fights just for the safety net, because it deals ok dmg and basicly doesnt die at all. its better this way, the old princess brd+rdm+ whatever way was way to frozen and not flexibel at all.
and about the enmity... the system is flawed, you can tell the melee to hold back how much he wants, he will cap hate most likely after 3-4 WSs anyway. There is nothing a pld can do about that. The system is just that much flawed. you dont even need to WS, melees cap hate fast just by swinging at mobs. And if you suggest now to sub /THF to SATA WSs on PLD you should leave the game, because new battle content that gets released is fast paced and needs alot of dmg (Legion 30 min, meeble burrows mega boss 15 min etc).
Last edited by Damane; 12-31-2012 at 07:37 AM.
That flexibility is also what makes SAM DRK WAR pretty much all the same. They all deal roughly similar damage and can psuedo tank. What it comes down to isn't the job but which R/M/E they have.
Enmity has not too much to do with it. It's mostly about DD power, and also because the type of convenience BLM provides is either no longer BLM specific (like stunning, which is now a SCH thing), or simply not needed as much anymore (like crowd control or ranged DD). Magic damage was rarely the reason why anyone ever used BLMs even back at 75, it was only for very specific fights (like lowmanning certain battlefields, or special setups for things like The Hills Are Alive).
Or SCH, which nuke better than BLM anyway due to their stratagems, and SCH are often there as stunners regardless, so no job changing is required either.
That's not often true. BLM can take hate, but will normally lose it before the mob can even move an inch, because melee are hitting it all the time and they're at the hate cap as well. But it's true that for the times it matters, it's still annoying.
SCH kill faster still. BLM is entirely unnecessary there, and not every group uses any two hours, so changing jobs particularly for that is a waste of time.
And yes. BLM can do shit in Abyssea. WHM can also DD in Abyssea. It's not impressive, and it's a waste of time compared to a proper melee job. The only reason to do it for is for fun occasionally, if you want to get something done you'll use a proper setup instead. Not saying you can't nuke after you proc, but with a proper tank the mob should be nearly dead anyway. And 5k nukes don't impress when one proper WS may do almost twice as much, and BLM will run out of MP, despite Atma and gear. Once Manawell and two Parsimonies are used, BLM is screwed (even assuming they aren't /BRD, which they should be).
All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
People used BLM for one thing, Sleepga II. 90s large aoe crowd control was necessary on any event where you had a ton of adds. Then SE went around making everything immune or highly resistant to sleep and we now use a PLD to aggro and super tank them instead. BLU getting Dream Flower is what made BLM less useful in low man events.
With respect to voidwatch, there are two fights that require a BLM be well geared. Rex and Prov Watcher. Specifically WP's fetters need to be removed near instantly or things get messy fast. Under 50% HP it can start using spells like Holy / Holy II / Diaga which are all incredibly fast casting and nearly impossible to stun. So if a magic weak fetter pops the BLMs need to knock it out with 1~2 nukes. Seeing a BLM drop a 5k thunder V onto a light fetter within seconds of it poping was sweet.
Doing damage is for WAR's, DRK is about soloing 75 content yo.....Originally Posted by Raelix
Yes twilight scyth can bypass it but your WS will suck and seeing as DRK (in voidwatch) derives most of it's damage from WS you'd be nerfing your overall damage output.
But yeah you don't need great BLM's at all for Rex, it just helps and is actually noticeable vs something like Kaggen or Kala where it's a proc job.
Doing damage is for WAR's, DRK is about soloing 75 content yo.....Originally Posted by Raelix
I'm waiting for them to put in NM's that have high levels of variable -PDT/-MDT. Hit it with physical damage? Does damage but reduces -MDT and increases -PDT (up to like 95% as it continues to take a pounding.). Hit it with magical damage? Reduces -PDT, increases -MDT. Starts at 50% of each and shifts by the amount of TP it gains from the hit. Please. Spam it with weapon attacks. SC + MB briefly reduces it to 0/0 before it resets itself to 50/50, SC only resets it to 50/50. Might even work to a lesser extent with normal, high-level mobs.
Old-time player, new-time character- Ragnarok server.
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |