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  1. #21
    Player Plasticleg's Avatar
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    Aug 2012
    Posts
    202
    Character
    Zerichtwo
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Miiyo View Post
    Not to mention pets die relatively quick
    BLM die much quicker, and they can't respawn without weakness...your point is?
    (2)

  2. #22
    Player
    Join Date
    Mar 2011
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    1,401
    BLM is justified in Voidwatch, Abyssea, Legion which is most of the key content to do in FFXI...

    It's difficult for me to articulate to you using words how ****ing misguided this statement is.


    Nobody uses BLMs in Legion. The only reason BLMs are used in VW and Abyssea is because of procs. Proc system was a lazy way to make 'all jobs useful for content'. Instead of giving each job a useful role to play, they've given too many jobs a wide variety of abilities to blur the lines between jobs. SAM should never have gotten Seigan and Third Eye because now they can tank and melees with /SAM can now avoid a lot of damage, reducing the point of tanks. Mages can /RDM and regain MP without much need for a BRD or RDM main anymore. Basically what I'm saying is, instead of each job being almost exclusively unique in terms of roles, each job now has a variety of spells/JA and skills which allows them to do multiple things thus reducing the need for other jobs. Why get a PLD which is a 'tank specialist' when a SAM/WAR can hold hate better and Seigan tank? Why get a RDM or BRD for refreshing healers when healers can refresh themselves now with /RDM and /SCH? DDs can sub /NIN and /SAM to reduce the need for tanks as well, instead of melees just managing their hate properly. If they just made each job a specialist in their own right instead of blurring the lines between jobs i.e giving a melee healing abilities(DRG) or a DD tank abilities(MNK, SAM) then each job would be more useful instead of being a mixed bag.
    (4)
    Last edited by Ophannus; 12-31-2012 at 04:26 AM.

  3. #23
    Player Damane's Avatar
    Join Date
    Mar 2011
    Posts
    715
    Character
    Damane
    World
    Phoenix
    Main Class
    DNC Lv 99
    Quote Originally Posted by Ophannus View Post
    It's difficult for me to articulate to you using words how ****ing misguided this statement is.


    Nobody uses BLMs in Legion. The only reason BLMs are used in VW and Abyssea is because of procs. Proc system was a lazy way to make 'all jobs useful for content'. Instead of giving each job a useful role to play, they've given too many jobs a wide variety of abilities to blur the lines between jobs. SAM should never have gotten Seigan and Third Eye because now they can tank and melees with /SAM can now avoid a lot of damage, reducing the point of tanks. Mages can /RDM and regain MP without much need for a BRD or RDM main anymore. Basically what I'm saying is, instead of each job being almost exclusively unique in terms of roles, each job now has a variety of spells/JA and skills which allows them to do multiple things thus reducing the need for other jobs. Why get a PLD which is a 'tank specialist' when a SAM/WAR can hold hate better and Seigan tank? Why get a RDM or BRD for refreshing healers when healers can refresh themselves now with /RDM and /SCH? DDs can sub /NIN and /SAM to reduce the need for tanks as well, instead of melees just managing their hate properly. If they just made each job a specialist in their own right instead of blurring the lines between jobs i.e giving a melee healing abilities(DRG) or a DD tank abilities(MNK, SAM) then each job would be more useful instead of being a mixed bag.
    sorry, but the last time I used /nin or seigan on my war was ages ago. its all about a haste-PDT hybrid set... there is no need for seigan at all lol.

    and bluring the lines is not bad, it allows for more flexibility, I still like to take a PLD to meeble burrow boss fights just for the safety net, because it deals ok dmg and basicly doesnt die at all. its better this way, the old princess brd+rdm+ whatever way was way to frozen and not flexibel at all.

    and about the enmity... the system is flawed, you can tell the melee to hold back how much he wants, he will cap hate most likely after 3-4 WSs anyway. There is nothing a pld can do about that. The system is just that much flawed. you dont even need to WS, melees cap hate fast just by swinging at mobs. And if you suggest now to sub /THF to SATA WSs on PLD you should leave the game, because new battle content that gets released is fast paced and needs alot of dmg (Legion 30 min, meeble burrows mega boss 15 min etc).
    (1)
    Last edited by Damane; 12-31-2012 at 07:37 AM.

  4. #24
    Player
    Join Date
    Mar 2011
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    1,401
    That flexibility is also what makes SAM DRK WAR pretty much all the same. They all deal roughly similar damage and can psuedo tank. What it comes down to isn't the job but which R/M/E they have.
    (1)

  5. #25
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Afania View Post
    Enmity system isn't biggest reason why BLM isn't used.
    Enmity has not too much to do with it. It's mostly about DD power, and also because the type of convenience BLM provides is either no longer BLM specific (like stunning, which is now a SCH thing), or simply not needed as much anymore (like crowd control or ranged DD). Magic damage was rarely the reason why anyone ever used BLMs even back at 75, it was only for very specific fights (like lowmanning certain battlefields, or special setups for things like The Hills Are Alive).

    Quote Originally Posted by Afania View Post
    Not really, An is completely clearable with regular melee+COR+SMN or a few RNG setup. A bunch of melees still have ability to zerg turtle to death with some assist from COR and SMNs.
    Or SCH, which nuke better than BLM anyway due to their stratagems, and SCH are often there as stunners regardless, so no job changing is required either.

    Quote Originally Posted by Miiyo View Post
    What he meant is blm can take hate from those jobs and, instead of a blm damage dealer, becomes a tank.
    That's not often true. BLM can take hate, but will normally lose it before the mob can even move an inch, because melee are hitting it all the time and they're at the hate cap as well. But it's true that for the times it matters, it's still annoying.

    Quote Originally Posted by Miiyo View Post
    Blm kill faster.
    SCH kill faster still. BLM is entirely unnecessary there, and not every group uses any two hours, so changing jobs particularly for that is a waste of time.

    And yes. BLM can do shit in Abyssea. WHM can also DD in Abyssea. It's not impressive, and it's a waste of time compared to a proper melee job. The only reason to do it for is for fun occasionally, if you want to get something done you'll use a proper setup instead. Not saying you can't nuke after you proc, but with a proper tank the mob should be nearly dead anyway. And 5k nukes don't impress when one proper WS may do almost twice as much, and BLM will run out of MP, despite Atma and gear. Once Manawell and two Parsimonies are used, BLM is screwed (even assuming they aren't /BRD, which they should be).
    (2)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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    FFXI: Leviathan > Arcon
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  6. #26
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Character
    Saevel
    World
    Asura
    Main Class
    RDM Lv 99
    People used BLM for one thing, Sleepga II. 90s large aoe crowd control was necessary on any event where you had a ton of adds. Then SE went around making everything immune or highly resistant to sleep and we now use a PLD to aggro and super tank them instead. BLU getting Dream Flower is what made BLM less useful in low man events.

    With respect to voidwatch, there are two fights that require a BLM be well geared. Rex and Prov Watcher. Specifically WP's fetters need to be removed near instantly or things get messy fast. Under 50% HP it can start using spells like Holy / Holy II / Diaga which are all incredibly fast casting and nearly impossible to stun. So if a magic weak fetter pops the BLMs need to knock it out with 1~2 nukes. Seeing a BLM drop a 5k thunder V onto a light fetter within seconds of it poping was sweet.
    (1)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  7. #27
    Player Afania's Avatar
    Join Date
    Aug 2011
    Posts
    1,452
    Character
    Afania
    World
    Bahamut
    Main Class
    BRD Lv 1
    Quote Originally Posted by saevel View Post
    People used BLM for one thing, Sleepga II. 90s large aoe crowd control was necessary on any event where you had a ton of adds. Then SE went around making everything immune or highly resistant to sleep and we now use a PLD to aggro and super tank them instead. BLU getting Dream Flower is what made BLM less useful in low man events.

    With respect to voidwatch, there are two fights that require a BLM be well geared. Rex and Prov Watcher. Specifically WP's fetters need to be removed near instantly or things get messy fast. Under 50% HP it can start using spells like Holy / Holy II / Diaga which are all incredibly fast casting and nearly impossible to stun. So if a magic weak fetter pops the BLMs need to knock it out with 1~2 nukes. Seeing a BLM drop a 5k thunder V onto a light fetter within seconds of it poping was sweet.
    Rex can be killed with melee zerg though, if you bring some WARs, now that there's amnesia screen, it should be easier to melee zerg it, I also think(but I'm not 100% sure) twilight scythe can bypass rex's PDT-
    (0)

  8. #28
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Character
    Saevel
    World
    Asura
    Main Class
    RDM Lv 99
    Quote Originally Posted by Afania View Post
    Rex can be killed with melee zerg though, if you bring some WARs, now that there's amnesia screen, it should be easier to melee zerg it, I also think(but I'm not 100% sure) twilight scythe can bypass rex's PDT-
    Yes twilight scyth can bypass it but your WS will suck and seeing as DRK (in voidwatch) derives most of it's damage from WS you'd be nerfing your overall damage output.

    But yeah you don't need great BLM's at all for Rex, it just helps and is actually noticeable vs something like Kaggen or Kala where it's a proc job.
    (1)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  9. #29
    Player Rustic's Avatar
    Join Date
    Dec 2012
    Posts
    468
    Character
    Rustic
    World
    Ragnarok
    Main Class
    THF Lv 99
    Quote Originally Posted by Plasticleg View Post
    We all know, even if they do add a slew of new turtle mobs, that people are still going to just zerg it down. Why fool yourselves?
    I'm waiting for them to put in NM's that have high levels of variable -PDT/-MDT. Hit it with physical damage? Does damage but reduces -MDT and increases -PDT (up to like 95% as it continues to take a pounding.). Hit it with magical damage? Reduces -PDT, increases -MDT. Starts at 50% of each and shifts by the amount of TP it gains from the hit. Please. Spam it with weapon attacks. SC + MB briefly reduces it to 0/0 before it resets itself to 50/50, SC only resets it to 50/50. Might even work to a lesser extent with normal, high-level mobs.
    (1)
    Old-time player, new-time character- Ragnarok server.

  10. #30
    Player Miiyo's Avatar
    Join Date
    Mar 2011
    Location
    Windurst of Carbuncle
    Posts
    284
    Quote Originally Posted by Plasticleg View Post
    BLM die much quicker, and they can't respawn without weakness...your point is?
    If you know how to play blm it's easy to shell out a good 15k dmg before using enmity douse. Blm don't die quick if they use all of their abilities.
    (2)
    Teh most famous/infamous Taru on Carbuncle!


    Miiyo Taru | Sargantanas Final Fantasy X|V

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