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  1. #1
    Player Cowardlybabooon's Avatar
    Join Date
    Mar 2011
    Posts
    178
    Character
    Cowardlybabooon
    World
    Ragnarok
    Main Class
    WAR Lv 99

    Bring Back Black Mage - New Content

    Anyone who has been playing for a number of years remembers all of the BLM specialists that used to run around. There were Tarutarus that simply had everything that BLM could possibly get and always showed up to events on BLM. They were very welcome too! We used to have to kite Kirin around for 30 minutes while the BLMs and SMNs chopped away at him and the MNK was stuck Chi Blasting for 3000 dmg every 3 minutes. Now I'm not saying that all content should exclude major melee DD jobs, but all content should not make BLM obsolete either. There is currently very little use for Meteor, Kaustra, Helixes and even general Elemental Magic spells. So here is my suggestion:

    Add one major mob, on the scale of Odin V2 or Arch Dynamis Lord and Pandemonium Warden within the new expansion, that takes magic damage at the normal rate of what a level 110 mob would, but takes little to no physical damage. Then give it ridiculously strong attack power so that only a Paladin or Ninja can tank it. Don't put a time limit on the fight but have multiple force spawn locations in different rooms, and make the mob drop Meteor among other very good items for mage and some for melee.

    See what I'm getting at yet? Yes I'm asking you to do what many (not all!) players have asked for and bring back the strategic style of play. A lot of people are tired of 45 second fights on what is considered to be the hardest mobs in the game, and they also have nowhere to use/show off any of their mage gear. Even white mage is boring now because they never run out of MP given the short fights.

    I am in a Nyzul static and no one even cares about Nares gear even though it is some of the most amazing mage gear this game has ever seen. We will all end up getting it, but it's really just for future planning in case new content is released that uses mages.

    I'll stop there because the amount of people that read posts is inversely proportional to the length of the post, but let's hear your thoughts and hopefully the Dev's can get a response in :-). (please say that revamping black mage is on the list after the jobs you're working on now)
    (6)

  2. #2
    Player Damane's Avatar
    Join Date
    Mar 2011
    Posts
    715
    Character
    Damane
    World
    Phoenix
    Main Class
    DNC Lv 99
    the problem is: unless there is a fix to the enmity system, I really doubt BLM would see a major come-back. Even if you would design a hardcore NM (and is dangerous) that can only be damaged by magic, people would rather use SMN to do the magical dmg, just because to have at least some form of enmity control instead of leting BLMs go loose.

    If you want strategic fights you need to fix the fundamental core of the system: Enmity, its flawed and doesnt work at its current stage. Thats neither the Melees, PLD or BLMs fault. its design flaw of the System that needs an overhaul.
    (0)

  3. #3
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    5,339
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    PUP Lv 99
    BLM needs a come back? I still see them at almost everything. There's about half a dozen other jobs that don't enjoy the same kind of usage.
    (2)

    Someone care to tell me what's wrong with a couple Yukes?
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  4. #4
    Player Scuro's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    348
    Character
    Scuro
    World
    Odin
    Main Class
    BLU Lv 99
    Quote Originally Posted by Alhanelem View Post
    BLM needs a come back? I still see them at almost everything. There's about half a dozen other jobs that don't enjoy the same kind of usage.
    Agreed.... what the shit are you two talking about, BLM is nothing but heavily desired for content, the only content it doesn't take much part in is probably the ToAU revamping, but thats also because BLM never really was utilized for that content in the first place. BLM is justified in Voidwatch, Abyssea, Legion which is most of the key content to do in FFXI... I'm lost as to how the content has not only brought back BLM, but made it a foundation for the content.... I mean thats like saying "Lets bring back White Mage as the primary healing class!" That's been done... Cure V and Cure VI have pretty much made WHM the unsurpassable pinnacle of healing.

    Quote Originally Posted by Damane View Post
    the problem is: unless there is a fix to the enmity system, I really doubt BLM would see a major come-back. Even if you would design a hardcore NM (and is dangerous) that can only be damaged by magic, people would rather use SMN to do the magical dmg, just because to have at least some form of enmity control instead of leting BLMs go loose.

    If you want strategic fights you need to fix the fundamental core of the system: Enmity, its flawed and doesnt work at its current stage. Thats neither the Melees, PLD or BLMs fault. its design flaw of the System that needs an overhaul.
    .... This is 2012, they made a fix to BLM's enmity issues.... its called Enmity Douse.... sounds like you should try it sometime. Using SMN's for magic damage? What the shit are you talking about lol? The only magic damage you rely on with a SMN, is to proc in Voidwatch.... I've never heard of someone deciding to go with a SMN over a BLM for nuking capabilities and if you can name a few people, please report them to your closest GM for a ban, because it is clear they are hazardous to the community. While the only point I do agree with is that the enmity system is flawed because it is capped to a standard for 75 jobs, in which not most of the jobs could hit the cap, but now, many of the jobs can easily hit the hate cap making tanking for PLD's very difficult with out restraining damage output. Yet the SE's solution to your problem as well (while I hate that this is the solution) bring a THF... they can use collaborator and all that hate moderating abilities in order to balance the hate of a group to be focused on the tank and not on your squishy mages. While it's a shit idea to rely on THF, it is the way to do this.

    In Short:
    The content has already brought back BLM with its mandatory procs in Voidwatch and its yellow procs in Abyssea, as well as its debatable uses in just about all content, idk sounds like you need to play BLM more and pay more attention to shouts...
    (4)
    Last edited by Scuro; 12-21-2012 at 08:51 PM.

    99 BLU,PLD,SCH,RNG,NIN,BST,SMN,THF,BLM,WHM... Any questions..?

  5. #5
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    BLM is not back. BLM is not a BLM in Voidwatch or Abyssea, it's a proc job, which is something entirely different. And I've never even seen a BLM in Legion, nor do I think I ever will, because I can't think of a single thing it would do better than a SCH in there, including nuking.
    (15)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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    FFXI: Leviathan > Arcon
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  6. #6
    Player Plasticleg's Avatar
    Join Date
    Aug 2012
    Posts
    202
    Character
    Zerichtwo
    World
    Siren
    Main Class
    WHM Lv 99
    We all know, even if they do add a slew of new turtle mobs, that people are still going to just zerg it down. Why fool yourselves?
    (2)

  7. #7
    Player Mercilessturtle's Avatar
    Join Date
    Jul 2011
    Posts
    32
    Character
    Mercilessturtle
    World
    Leviathan
    Main Class
    PUP Lv 99
    Quote Originally Posted by Alhanelem View Post
    BLM needs a come back? I still see them at almost everything. There's about half a dozen other jobs that don't enjoy the same kind of usage.
    BLM exists as a proc job for abyssea and VW. That's it. It isn't used for its actual job role anywhere, ever. Yes, some jobs have it even worse and don't even get to be a proc bitch in 2 non-events. But that doesn't mean BLM is fine.
    (0)

  8. #8
    Player Hohenheim's Avatar
    Join Date
    Mar 2011
    Posts
    29
    Character
    Hohenheim
    World
    Leviathan
    Main Class
    RNG Lv 99
    Why mage when DDs start at 40% haste and get brd/cor buffs?

    the only thing I like about nuking anymore is that you don't have to face the mob to fight it.
    (3)

  9. #9
    Player nyheen's Avatar
    Join Date
    Nov 2011
    Posts
    190
    Character
    Nyheen
    World
    Bismarck
    Main Class
    PUP Lv 99
    let take a look into the past.

    RoZ days: all jobs was kinda welcome at that time in most events, pts, didn have much jobs to pick anyways.

    CoP days: nin, pld tanks needed, no one wanted drg epic blm mana pt only, sky,sea people wanted blm in them event pts, Dynamis blms was needed etc

    ToAU days: drg made a come back but now pup was not wanted, brd cor DDs pt only!,Assault Missions/ Nyzul Isle floors, blm was not really wanted was sad time for blms so they just mana burn Mount Zhayolm mostly.

    WOTG days: Campaign welcome all jobs.

    abyssea now: blm made a big come back, exp pts, seal pts yellow proc as blm/brd, (main brds like wtf give back our jobs)
    few other events blm welcome.

    i know iam missing lot stuff that happen in the time lines but it was mostly kinda like that. but i dont see what wrong with blm now. i know someone gonna bring up the endgame event like Legion or something but what i was trying to say was it always gonna be aleast 1 event or thing where job X is liked more then job Y. ya it sucks it that way. NNI with the sch.
    seal pts with the blms. etc
    (1)

  10. #10
    Player Damane's Avatar
    Join Date
    Mar 2011
    Posts
    715
    Character
    Damane
    World
    Phoenix
    Main Class
    DNC Lv 99
    Quote Originally Posted by Scuro View Post
    Agreed.... what the shit are you two talking about, BLM is nothing but heavily desired for content, the only content it doesn't take much part in is probably the ToAU revamping, but thats also because BLM never really was utilized for that content in the first place. BLM is justified in Voidwatch, Abyssea, Legion which is most of the key content to do in FFXI... I'm lost as to how the content has not only brought back BLM, but made it a foundation for the content.... I mean thats like saying "Lets bring back White Mage as the primary healing class!" That's been done... Cure V and Cure VI have pretty much made WHM the unsurpassable pinnacle of healing.


    .... This is 2012, they made a fix to BLM's enmity issues.... its called Enmity Douse.... sounds like you should try it sometime. Using SMN's for magic damage? What the shit are you talking about lol? The only magic damage you rely on with a SMN, is to proc in Voidwatch.... I've never heard of someone deciding to go with a SMN over a BLM for nuking capabilities and if you can name a few people, please report them to your closest GM for a ban, because it is clear they are hazardous to the community. While the only point I do agree with is that the enmity system is flawed because it is capped to a standard for 75 jobs, in which not most of the jobs could hit the cap, but now, many of the jobs can easily hit the hate cap making tanking for PLD's very difficult with out restraining damage output. Yet the SE's solution to your problem as well (while I hate that this is the solution) bring a THF... they can use collaborator and all that hate moderating abilities in order to balance the hate of a group to be focused on the tank and not on your squishy mages. While it's a shit idea to rely on THF, it is the way to do this.

    In Short:
    The content has already brought back BLM with its mandatory procs in Voidwatch and its yellow procs in Abyssea, as well as its debatable uses in just about all content, idk sounds like you need to play BLM more and pay more attention to shouts...
    rofls, even a THF wont help in the enmity department, when you are doing events that are designed for an alliance (Legion). I never stated that SMN nukes with BP harder then BLM, but they have the advantage of no enmity dmg, which believe it or not is still somewhat usefull. I was PARTICULARLY responding to that case above, where the OP stated that melee dmg would be null and void, in that case useing only BLMs on such a mob would lead to way more chaos then anything, especially if you cant kite the mob you have faster dead BLMs then you would like. Even with enmity douse a blm will cap out enmity fast against a pld if he is well geared and can nuke the shit out of the mob. Thats why I say people would rather use SMN if such a fight would exist. But imho such a fight does NOT exist yet.
    (0)

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