Hexaguns are almost as broken as claustrum........ almost. However, you don't fix a (bad) broken weapon by turning it into a (good) broken weapon and to be fair, many of the ideas in the thread are overkill. Hexaguns:
1. Give less TP return on QD and WS.
2. Do less damage on QD and WS without increasing the frequency you can use said abilities.
3. Require you to spend more gil per damage done in bullets (which are tard expensive because SE segregates bullets between RNG and COR and gives COR the ones with more expensive recipes).
Fix that trifecta of suq, and you fix hexaguns.