It was a given that I would post on this, so let's get it done with.
The general state of our class' melee has been questionable for a very long time. We're usually stuck with healing and casting refresh/haste because our other faculties never really provided much of a benefit in parties.
Abyssea gave us atma and gear with a lot of support to our elemental spells (+Magic Attack Bonus and +Magic Accuracy on both gear and atma). The problem is that as a result, our martial side was almost completly neglected in the process (barring a couple of pieces). This is very much a shame, as a class that is themed as a fencer/magic swordsman (look at the name on our gear if you don't believe me) is used as anything but.
I know suggestions have been kicked around and back-and-forth discussions on RDM melee have taken place for years, now. At the same time, nothing has ever been really done to make our melee side stand out in a way that we can use our swords as more than just soloing toys. While I acknowledge one or two individuals who tote the melee side of RDM as workable, I also note anyone wanting to do more than just heal, refresh and haste instantly meets notable resistance because the way our class is designed doesn't really help us say "I want to melee in this party and am justified in wanting to do so". To add insult to injury, we are so associated with heals, Refresh and Haste that I've even encountered individuals who say they'd be fine with RDM melee so long as the heals, refresh and haste are still coming from us.
Personally, we kind of need a way to define the roles we choose to undertake. I can't think of anything we as players can do to accomplish that. I'd think a change in mechanics for our class would be in order.
I have my own wishlist of changes for our class, but I just wanted to get that out of my chest and see how other people feel about the matter. I just think it's wasteful to have a class that dresses like a french musketeer and wields magic and a rapier but is used exclusively to heal and buff.