Originally Posted by
Tptn937
Thanks for bringing this up Schrute. I have the Nares set, I have every mdmg ToM staff, I have every macc ToM staff, I have full nares, I have valkyrie's trews with augment(0/6 on akasha chaps with full TH11+, bonus to spoils), I have 3/5 spurrina pieces, I use a sorcerer's ring, I have capped PDT, MDT, all obis, all weather/day gear. I even have a melee set with capped haste. In short, I have almost every item in the game for BLM. I always lose parse to mythic DRK, DRG, SAM in voidwatch- but steamroll ANY other DD. I have capped fastcast and always proc my assigned spells. The problem isn't me, I am a career BLM and am currently working on mythic 5000/30000 and need only 50000 tokens for the other requirements. The problem is this polarizing event where mp is capped and the monster cannot interact with players because it is unable to move or perform actions.
Voidwatch is not endgame content folks. Legion is the new measuring stick, and half the monsters are immune or resistant to magic damage. In 30 minutes time there is a lot to expect out the alliance, and a mage oriented alliance isn't an option. When was the last time you saw an alliance of 3 PLD, 2 WHM, 2 SCH, 1 RDM, 2 BRD, 3 COR, 5 BLM demolishing monsters with nukes? This isn't even a problem with the enmity system. BRD and SCH offer -32 enmity to an alliance of mages with Foe Sirvante and Animus Minuo and BLM can easily fit the rest of the enmity pieces into their nuke set. The problem here is that monsters take almost no magic damage, even with capped haste on BLM, mp eventually becomes an issue with a relic bard, evokers roll, refresh II. Why don't all monsters have mp to aspir?? Why do half of the monsters take no magic damage?? Why is it that 2 BRDs offer capped haste, attack, and accuracy, reduced lethal damage to melee but only offer mages 32 INT(which decays), 21 mp/tic, and you still have to make a decision to either get capped haste or -22 enmity based on meriting options? (This is assuming 99 horn, harp).
I am tired of limited strategies that must include melee DDs to clear the hardest of content. I want to take an alliance of magical DDs and kill stuff that way. By taking an alliance of mages the fight becomes more dynamic IMO. I don't want to play a melee job where I just use the same WS over and over. In my opinion you should be able to clear content with zergs if you want, nuke fests, or even pet parties if they're all the best in the game and have a good strategy. I don't like being pigeon-holed into using SCH/BLM for every event (Edited forgot event) where monsters are able to attack back.
I must admit I was super surprised to see the enfeebling magic update. It was a huge step in the right direction. Sadly that wasn't completed for all aspects of the game. How many other mages can say they've slept a Cerberus in Legion Hall of Ki? Yeah, it's still hard to land, and no- I didn't have to use elemental seal. By making monsters immune to magical spells and abilities you cut off many strategies that could otherwise be attempted.
Thanks for deciding to try to attack my play style as the source behind my poor results, I like to brag about how much better I am than most mages. Sadly, not all mages can be expected to put in as much work as I. I don't expect to win any legion hall by myself either, so I suspect that the bar shouldn't be so high if I want to work as a team with other magical DDs.