That's really good to hear, actually, thanks.
Last edited by Prrsha; 12-19-2012 at 10:20 AM.
Fissssh! It's what's for dinner! :9
Prrroud founder of MithraPride on Phoenix 2004.
Player
That's understandable. People who have found a way to cope with the current macro system can't come right out and make an argument like, "It isn't possible to use a third party program to fix the issues I have with inventory space, so please prioritize that if you have to pick a difficult issue to wrestle with." Looking at FFXI right out of the box, the six-line macros are the most ridiculous part of the interface.
Yeah, the mechanical dog towards the middle is Rush. Treble, however, is absent.
Can there be more details on how Fostering Skillful Play will be done? I felt that was lost when Aht Urhgan came out. Some of the new nms that came after that was interesting as there is a few of them that could qualify as Fostering skillful play but overall I feel that was lost when AU and beyond came out. Everyone and their mother have emps and relics and jsut plows though everything. Anything that is remotely "hard" revloves around "zerging"
Then there is the problem of the stuff that is challenging does not give reward equal to effort.
I'd like to think about it this way. We have third-party systems that have become effective parts of the game- not so much as "hacks", but simply as quality of life upgrades- "windower" programs being a biggie, extended macroing systems another. If they're officially tolerated, then the next step should be finding ways to make them intergrated with FFXI in ways that both the dev team and players would find appealing. That this would also mean those 3PP's no longer worry so much about being broken repeatedly with updates.
Alternatively, take what IS acceptable from these programs and intergrate it, then simply watch the game data. There are things that extended macroability make doable that no person using the basic UI could manage. Note that in the process, you'd also have to redo a lot of higher-end mobs that have been balanced against players who commonly use said programs.
We live in an interesting world in Vana'diel- where PC players have always had a bit of an advantage due to the ease of client-side customization, even if such actions are against the TOS, they're often effectively undetectable in a direct fashion.
Old-time player, new-time character- Ragnarok server.
It would be wonderful if SE would take these things on board and integrate them, certainly. I would take issue with the idea that they are simply a quality of life addition, though - as you've said, they have a direct impact on a player's capabilities and so represent something quite different to something like the official windowing program or something like dat modding a piece of gear that you find repulsive.
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