Since cruor is no longer useful by itself as an income stream, Voidwatch groups are now basically limited to Bismarck, Morta, Ig-Alima, Uptala, and Qilin. This punishes newer players, who will struggle to assemble a group to clear lower tiers, and prevents players who have already cleared certain tiers from obtaining items from them. What could we do to give people a reason to go back? What about this:
Allow players who have completed the Voidwatch storyline (with the battle in Provenance) to obtain a new quest, where they are tasked with continuing to thwart the Voidwalker incursions. Each VWNM they kill is worth a certain amount of tokens, but those tokens are capped for each target - so you could only get credit for killing Pil 5 times, for example. Those limits would reset every Conquest tally.
Those tokens, plus cruor, could be used to buy things from an NPC - specifically, things you would get from doing Voidwatch anyway. Riftcinder, Riftdross, Heavy metal Plates, even pulse cells. This would do a couple of things:
- Encourage players to complete the Voidwatch storyline
- Give a new use for cruor
- Allow steady, guaranteed, non-luck-based progression on Empyrean weapons
- Make assembling groups to fight lower tier VWNMs easier, as more people would have reasons to go
- (Likely!) Doesn't require extensive additional programming/zones/NMs, making it easier on the development schedule
Thoughts?