Hi everyone.
Some of you may know me from other various FFXI media. I have shied away from the official forums mostly because I disagree with the manner with which problems are addressed. Namely, I feel that adjustments are made to items that are irrelevant to the vast majority of the playerbase (order of outpost warp menu comes to mind) while things that everyone is concerned about are shunned (COP ring adjustment?) are put on the backburner or denied. It's not something I necessarily fault the dev team for. Frankly, it's hard to skim through all the posts requesting guillotine to be a 92 hit ws with 300% str mod, or wanting lightsaber models on paladin.
Regardless, I felt that I had to make a post in concern to something we have all been wondering about. By that of course I mean: Shockwave. Even before the additional effects were broken on weaponskills, I cannot remember a single time that I slept anything with Shockwave. Something that should have easily been Dark Knight's greatest tool has taken a backseat to content such as the lackluster merit weaponskill for Great Sword.
I propose that Shockwave gets a sleep-potency/duration buff based on TP. The sleep effect should be a potent "grey" based sleep (non-elemental) that has tp-bonus modifier of MND/INT> 50/50 respectively. The several pages I've seen suggest that Shockwave's duration is 60/120/360 seconds based on tp. Those durations would be more than adequate if anything ever actually fell asleep due to the weaponskill's usage.
I genuinely hope my suggestion gets some attention as this is clearly the easiest way to balance the disparity between Dark Knight and the other mage jobs. Thank you for your time.