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FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
All MMORPGs have different races, each with their strong point and weak point. FFXI is no different.
Tarutaru = Mage, high MP pool, high INT and high MND.
Galka = Tank, high HP pool, high VIT and defense.
Elvaan = Damage, high STR and attack.
Mithra = Something... High DEX and AGI.
Hume = Jack of all trades.
This has been around since the game came out, and I'm sure everybody knew this and chose the race accordingly based on what they like most. To come up 10 years later and all of a sudden say this needs to change, everything needs to be equal is throwing in your "Game it too easy, make it easier so I literally don't have to do anything and throw my money at SE." If you don't like your races weak point, you have 3 choices.
A. Make a new character that has the stats you want. Exp isn't hard to get.
B. Pull up your big girl panties and get over it.
C. Quit.
Honestly, the 5 races SHOULD have strong and weak points, that's the way of any MMORPG. If we want to nit-pick things SE needs to address why not direct your attention to Red Mage, Puppetmaster (I know this isn't the PUP thread, but enough with the mage gear and give PUP DD gear) Legion, Neo Nyzul, Odin V2 etc. Why pick the one thing that's been around for 10 years that makes the most sense, and the people have already dealt with? /rant /thread.
There should be no need to 're-balance' things (except possibly racial-specific gear) if all you do is change the scaling grades used. Only a couple of changes need to shave off the extreme ends of the imbalance, and should have no impact on anything that was already balanced against the standard Hume baseline.
Recommended changes, given the current grade spread of A through G:
Galka: Increase MP by 1 grade, from G to F (puts them about 200 MP behind hume instead of 270)
[aside: Elvaan is at grade E, and Hume at grade D, so F is the highest you could raise Galka MP and still keep those three races different]
Taru: Increase HP by 2 grades, from G to E (puts them about 100 HP behind hume instead of 200)
Taru: Increase Str by 1 grade, from F to E (puts them 3 str behind hume instead of 5)
Taru (optional): Increase Dex by 1 or 2 grades, from D to C or B (puts them 3-5 dex ahead of hume instead of even; for reference, Mithra is 7 dex ahead).
This would just be a slight compensation for Taru having no significant positives on the physical side, even with the above adjustments.
All: Increase the rate of HP gain for levels 76-99 by 33% to 50%, so that a 33% increase in level corresponds with a ~33% increase in HP, instead of the current ~20% increase. Note: this change -does- potentially require a rebalancing effort on mobs in general. It may be easier to leave as is and instead take another look at the damage done by the highest level mobs.
My mistake on MND, I'm not Taru. Thanks for correcting me. I stand by my point though. All races SHOULD have strong and weak points. Tarutaru SHOULD out-nuke me. Galka SHOULD out-tank me, Elvaan SHOULD out-damage me, Mithra SHOULD out... Theif me... I hate to play "SE automated response" here but... Balance... Making all races equal is giving every kid a "participation trophy" for taking a single step past the start line. Every race should have their perks and weakness, it's called being unique.
You now I my get a ration of crap for this, but I really don't care for this idea at all. The point to having differently race's goes hand in hand with stat's and HP/MP difference. Elvann's and Galka's should always have a damage dealing advantage in melee combat over a Taru. Just as no Galka should ever be able to out nuke a Taru.
If anything I would make the difference more pronounce. And give certain race's perk's that only they could take advantage of. Taru's with native refresh and MAB, Mithra's with crit and evasion bonuses, Galka's with native defense and regen. Elvann's with increase melee skill bonuses. I'm not so sure where I'd put Hume's on those? Maybe bonuses toward crafting? Seeing that their really not suppose to excel at anything stat wise. But are not the worst either.
In my opinion if your going to bring every one's stats closer together, than there's not even a point to having different races. Everyone would just be a cookie cutter of the next.
People made a choice when they picked their chars. Some for look, other for stats even if didn't like the look and some lucky ppl got both. I don't understand why those people should see their choice lose its value now.
Regarding the "Tarutaru getting one-shotted for low HP" issue since I think we can all agree that that's the only remotely relevant racial factor at high levels (which used to be balanced when MP was relevant, but all the other base stats were pretty much always purely for flavor purposes):
Retooling racial stats at all would be completely unnecessary if players had access to more effects like Migawari, which prevent being "one-shotted" regardless of HP.
/2gil
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