Instead of modifying HP and MP directly, it could also be done by giving different races damage and MP consumption reductions.
So a taru would get 20% less damage from any source, but a galka would consume less MP per spell.
The other stats would need a different approach, although equalizing them across all races would do the trick (if a bit boring).
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I don't. I didn't even play BLM back when it was popular. Sounds like you're just making stuff up. Also, was your Elvaan BLM ever denied to nuke at Kirin/Fafhogg back in 2005? No.
Taru Melee, on the other hand, are often denied to play in Legion because their low HP is a liability.
Thats the issue here. The problem isn't that a racial difference exists, it's that the game has changed to a state where extra HP is the only thing that matters between different races. Extra MP doesn't matter when you get 20MP/tick even outside Abyssea.
A few years go the "racial differences have strengths and weaknesses" argument would hold some water because it was actually true. These days a Galka or Elvaan SCH does every bit as well as a Tarutaru because if you're running low on MP, it's because your group is doing something wrong. Getting one-shot on a Tarutaru melee, on the other hand, just isn't something people can control, and it will put you out a DPS for 3+ minutes.
So either make MP actually matter again (Which isn't going to be easy because of massive refresh choices), or make HP matter less. With the upcoming change to Embrava, we can potentially get like 40MP/tick if you have every refresh buff up. They better plan on adding some amazing spell that costs over 1000 MP and generates no enmity if they want that MP pool to matter.
Last edited by Kincard; 12-07-2012 at 07:33 PM.
Dissociating the stat packages from race would be fine with me too. If I could choose any set of stats at the moment, I'd probably choose Elvaan or Galka. I agree that I don't really want to give up being a Taru, although I'd be fine with a different haircut at this point.
That's exactly the problem. You had to waste months leveling in order to make what should be a simple choice of aesthetics. What a horrible waste of time and a major turn off.
And don't give me that "oh it only takes a month or so to build a character" stuff. Nobody in their right mind is going to to throw out their hard work and re-roll unless it's to build a mule. And it takes a lot longer than a month (not to mention a shit ton of money) to re-level crafts, get AF3+2, do limit breaks, quests, COP/ToAU/ZM/VW clears etc. etc. .Having one or two jobs leveled does not a character make. Nobody should have to do all that to change a simple aesthetic. That is a terrible idea.
While I agree with you mostly, you are somewhat wrong. "it takes a lot longer than a month (not to mention a shit ton of money) to re-level crafts, get AF3+2, do limit breaks, quests, COP/ToAU/ZM/VW clears etc. etc." Crafts, yes. AF3+2 is fairly easy especially if you have a LS your obviously putting this new character in, limit breaks are cake, and getting easier every few months even, quests are so so, they can take time, but depends which you are talking about, CoP takes 1 week, ToAU takes 1~2 weeks, Zilart is able to be done in a single day, VW is a pain because it can be hard to find people for win runs. I wouldn't say most of the things are hard to do, the only real problems I see are luck based drops. Getting back your Mekira body and your Corus from Qilin are going to be your real pains to get back.
I've got 99 Ragnarok, Ukonvasara, Twashtar, and Terpsichore, along with 110 Alchemy. Please tell me again how re-rolling is a viable option.
Its not, its stupid, I agree, but most things are not hard to get back. Ukon/Twash are annoying, but easy, Mythic is a bitch to do again, and Rag is time. My point is that most things that are not severely luck based can be gotten back much fairly easily, so long as your resources did not change much since.
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