While afflatus solace did a good job of augmenting the normal MO of a white mage, misery has been left as little more than an ability activated when needed for esuna, before swapping back to solace.
With a view to making afflatus misery an actual alternative stance and play style to solace, I have thought of a few spells to enable this:
Regenja
Cost - 150 MP
Cast - 5 seconds
Recast - 60 seconds
Duration - 6 minutes
Self target only, affects allies in area of effect
Heals 1% of max HP/3 seconds.
Afflatus Misery active: Regenja can be stacked with itself, up to five times, for a maximum of 5% of max HP/tick.
Regen merits work as normal (+1-5 HP/tick), cleric's briault adds 0.1%, for 1.1%/tick.
Curaja
Cost - 200 MP
Cast - 3 seconds
Recast - 30 seconds
Self target only, affects allies in area of effect
Heals 25% of missing HP.
Afflatus Misery active: Each successive cast of Curaja increases the amount healed, to a maximum of 50% of missing HP. Cancelling Afflatus Misery will reset the counter.
Cure potency+ will work as normal, with CP+50% raising the base Curaja to 37.5% of missing HP, and the cap to 75%.
Divine Shield
Cost - 35 MP
Cast - 3 seconds
Recast - 10 seconds
Duration - 5 minutes
Single target, self only
Increases shield block rate.
Afflatus Solace active: Increases rate of enmity decay.
Afflatus Misery active: Converts 10% of damage taken to MP.