Greetings one and all, I've been toying with an idea for how to address the issue of Dragoon's shortcomings against high-level content (see: Legion).
The issue is fairly complicated, and cannot be fixed with a simple, unconditional buff to Dragoon as that would overpower the job outside of Legion. With that said, any adjustments made need to be very subtle, and tailored such that they would only show when fighting the difficult content currently giving Dragoon trouble.
Taking that into consideration, and the nature of Dragoon as a job, I've come up with this idea:
Job Trait: Incisiveness
Acquired: Dragoon Lv.99 / Wyvern Lv.99
Effect: Ignores a portion of the enemy's defense (and damage resistance) when attacking higher-level monsters from the side/behind.
- This effect only ignores a portion of the monster's defense / damage resistance, not ALL of it.
- This effect scales based on the gap between player and monster level; the bigger the gap, the more defense is ignored.
- For this reason, the trait is acquired at lv99 to prevent abuse by lower-level Dragoons
- This effect is only active when attacking mobs from the side or behind (basically, not the front). This is in essense a way of saying "when the dragoon has hate, they're doing enough damage (and doesn't need help). When the dragoon doesn't have hate, they can stay out of the mob's face and get the bonus." I realize this sounds horribly flawed with the current hate issues, but I felt this would be appropriate so it doesn't need to be adjusted later when the hate issues have been resolved (please, please, PLEASE do NOT give up on fixing them).
- Resistances to Piercing damage are unaffected, only resistances to all/physical damage are considered for this.
- Wyverns are also granted this trait, they're considered dragoons and get most of our traits anyways, throw our companions a bone and let them ignore some defense too, Altana knows they need it.
- This trait IS active on weapon skills.
"Incisive" means to be very direct and decisive, usually in a manner or presentation. In this case, I would use it to refer to the Dragoon's attacks. Think of it like striking at an enemy's weak points with direct, decisive attacks when fighting against gigantic foes. We as dragoons, more than anyone else, have it in our lore to fight great beasts of colossal size, and thus being able to target their weak points would come as a show of our experience with large opponents.
I felt this trait would be a solid suggestion; perhaps not a "complete fix," but a solid step towards reducing the gap between Dragoon and other damage-dealers against high-level content.
- it doesn't overpower us against content that is currently relatively balanced.
- It doesn't just make us into a carbon-copy of another DD like Dark Knight or Warrior.
- It fits with Dragoon's "piercing" nature and we already have two exclusive weapon skills already showing this nature (it's just that they're both crappy single-hits, one of them a VIT-mod).
- It doesn't *rely* on the wyvern being alive, but benefits from the wyvern's presense, as it would help the wyvern's damage where it really falls off as-is.
As far as potency of this trait...I'm sure someone could up with some napkin-math suggestions, I'm just laying general framework for the idea.
Just a few other potential points of this trait, nothing really set in stone, but random thoughts:
- Could put a minimum level gap requirement before the effect activates, say 11 levels (i.e: It'd only work against lv110+ mobs)
- Effect could increase in potency when the wyvern is not present
- If the effect feels too powerful to be a trait, could be made into a 5 minute recast, 3 minute duration ability akin to berserk or last resort
- The effect could be applied to only the first hit of a multi-hit attack, similar to Enspell IIs
This is just an idea I've come up with, as a possibility for Dragoon.
-Ryx
Tl;dr: Trait that ignores a portion of the enemy's defense/damage resistance when fighting higher-level monsters.