Just a question for the development team about the Summoner's Relic Set +2.
When equipping the full set, the Summoner has a combined total of Blood Pact Time -23 seconds. The cap is set to 15 seconds. Essentially -8 seconds is pointless, because you already cap at 3/5 pieces.
While I understand that you do not need to use the full set at a time, it makes me wonder, why is this the only armor set in the game with a stat on it that becomes trivial? Isn't it a little strange that you cannot fully utilize a set of armor because the stats on it are trivial and exceed a cap?
Gear haste caps at ~25%, and there is not a single armor set in the game that has more than the capped haste on it. The same can be said for enmity, subtle blow, and other aspects which also do not exceed the cap on any particular armor set. To me, this would almost be like putting capped gear haste on a 5 piece set of armor, and then adding a set bonus of +10% haste which would do nothing.
My question is, what is the actual intention behind exceeding the cap on the armor set? Do the developers intend for summoners just to use a few pieces, since the whole set exceeds the cap? Or are there any plans to increase the lowered bloodpact delay cap, similar to how they increased the cap on other things such as fast cast or critical attack bonus when gear exceeded caps?