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  1. #1
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99

    DRK SP Ability 2, Criticism and a New Idea

    DRK SP2 Ability:

    This ability cannot currently be used in conjunction with the other SP "Blood Weapon" as more than one additional effect cannot proc during a melee attack. Another "auto-attack" ability is not the direction that should be taken for this ability.

    Please revise SP2 ability to be something instantaneous that provides a defensive boost/survival for the Dark Knight. Or something unique:

    IE - Duration 2 minutes; doubles potency of Dark Magic (Drain/Aspir/Absorb's etc.)


    The idea that both SP abilities are additional effects that proc on melee swings is lack luster and doesn't allow any kind of versatility for the Dark Knight. It also renders Endark useless and makes it so these abilities recieve zero benefit from being used in tandem.

    If "Blood Weapon" and "SP2" were very powerful I would understand, but in their current forms they are very weak and hardly qualify as SP abilities.
    (1)
    Last edited by Urteil; 11-16-2012 at 09:47 PM.

  2. #2
    Player Raelia's Avatar
    Join Date
    Mar 2011
    Posts
    84
    Character
    Raelia
    World
    Siren
    Main Class
    DRK Lv 99
    Better idea: At the very least give DRK the old WAR SP2 (the 'ignore physical defenses' one). This keeps the theme started with Twilight Scythe, makes it function well with Blood Weapon, and increases DRK versatility. Sure it's a crappy version of Formless Strikes, but at least it works with DRK's other abilities instead of completely against them.

    DRK's magic should be buffed to stand on its own, not augmented once an hour and still ignored.
    (2)
    Last edited by Raelia; 11-17-2012 at 11:28 AM.