That admittedly makes sense because you can turn in items early.
That admittedly makes sense because you can turn in items early.
I guess I should've made the OP a general complaint about dumb design choices and making us sit through pointless animations and multiple confirmation boxes. There's a lot of other places where we don't need to have 6 confirmation boxes when we're the ones that initiate the trade, especially when there's nothing to lose.
Why do they put 20 confirmation boxes on stuff where mistakes cannot be made/can be rectified immediately (magian trials), but don't even put one in cases where a screwed up trade ends up making you lose millions (Trading 100 ancient currencies in for 10ks)? To make this worse, sometimes they put the yes on top, and sometimes they put the yes on the bottom, there's no consistency to it at all and it gives me a headache just thinking about it.
Where's yours? My evidence is that that is a server-side process and the client sees none of it, so why is it necessary to freeze the client during that time? Also, process does not take that long, unless SE's servers are from the 60s it will be instant.
And why do they not put a confirmation box on the OP warp guy? When you click "Teleport using Conquest Points" by mistake (which you will, because they added it right above the "Cancel" option, where the old Gil-Teleport used to be), there's no way around it anymore, and CP are scarce to come by these days. It's one of the very few things in the entire game that even warrants a confirmation box at all, and it has none, whereas Dom Ops require you to hit enter six times just for the text that no one cares about and has two confirmations. Are you absolutely, positively sure that's good game design?
All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
Someone mentioned that the time spent during the animation is the time spent processing the info. While this might be true to the degree, you'll notice that every single time you've needed to pull up a trial, it takes the exact same amount of time (Barring you lagging horribly, but that's you receiving the sent information slower). This likely means they actually hard-coded a minimum to the amount of time you have to wait for each option to appear instead of just having the client display a prompt as soon as the information is ready. You can see this in other places too- it always takes the exact same amount of time for the Dynamis entry prompt to appear, it always takes the same amount of time for the door confirmations in salvage, etc.
It's something I would really like for them to stop doing in general, it's just that Magian trials are probably the worst offender because each time you accept a trial it takes at least 10 seconds for it to tag the weapon, and that's not counting all the horrible menu-flipping you're forced to do. It shouldn't take me almost a minute for me to confirm a "go kill 500 bees" quest.
The devs have never posted here before, the Community Reps have. And I read exactly one comment regarding that, and it had nothing to do with what you're saying, and from what I remember it was largely bullshit anyway. Post it if you want me to show you why instead of just going "but somewhere, sometime, the devs said something".
All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
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