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  1. #31
    Player Calatilla's Avatar
    Join Date
    Aug 2011
    Posts
    271
    Character
    Calatilla
    World
    Asura
    Main Class
    DRK Lv 99
    I`ll give them an F for RDM. Their vision was BS to begin with, RDM was never a support specialist and you can't turn your PT members into demi gods with self cast only spells. RDM hasn't moved since lv75 and SE don't seem to be in any rush to change that.
    (8)

  2. #32
    Player Leonardus's Avatar
    Join Date
    Aug 2012
    Posts
    155
    Character
    Engelmond
    World
    Bahamut
    Main Class
    WAR Lv 17
    Quote Originally Posted by Aldersyde View Post
    I agree with most everything you're saying but I have to point out that Familiar was revised with added pet haste... you do need augmented relic +2 pants to do it though (although it may be SE's intent to rework abilities through gear).

    There's a variety of pets but some are locked behind stupidly rare ingredients, like the pugil. Just reiterating this point most other bsts are making. SE, stop doing this.
    Indeed, the augment is nice, I have it, but I don't think that was the adjustment.

    TurbidToloi (the pugil/jagil) is a good example of why we all have to get on here and whine sometimes. There is nothing quite like seeing a new advertised pet in their update, logging in and finding out "you're not going to be using this, ever."
    (9)

  3. #33
    Player vienne's Avatar
    Join Date
    Mar 2011
    Posts
    174
    Character
    Vienner
    World
    Asura
    Main Class
    DNC Lv 99
    Bit off topic, but its related in my eyes....In overall SE has been slacking alot and as a long time player it looks like they dont know anymore which way they are going. Recently i looked at the latest roadmap (the one that was released around the time they said SoA was comming i think) and very little that was on that roadmap actually got implemented. I can understand that creating new content and adjusting excisting jobs might take time but it would help alot if they would communicate a bit more with us, why do they even have these fora? give us some info on whats being worked on a bit more and stop being so vague about it. A new director came along and everyone thought there would be more communication but there's not. Players got excited bout the new expansion but we've gotten almost no info on it, i dont feel very excited anymore cause of the lack of info, why dont you give us a random cs from time to time?
    Anyone ever checked the message when you log in? the latest post was in june >.>
    I've always been a patient person and good work takes time but this is getting rediculous.

    And for jobs and promises... if there was a Z in rating >.> rdm
    (2)
    "I drink it when I'm happy and when I'm sad. Sometimes I drink it when I'm alone. When I have company I consider it obligatory. I trifle with it if I'm not hungry and I drink it when I am. Otherwise I never touch it, unless I'm thirsty."

  4. #34
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    DRK: 1/10


    Everything that was good save Nethervoid and Endark was already in existence.

    Scarlet Delirium nets them a -2.

    So -1/10 for Dark Knight.
    (2)

  5. #35
    Player Kitkat's Avatar
    Join Date
    Mar 2011
    Posts
    436
    Character
    Kaliyah
    World
    Fenrir
    Main Class
    BLU Lv 99
    Have to say I'm disappointed with current content for various reasons. Various jobs have transformed from what they once were, where some are in a perpetual state of uselessness. What few jobs that have transformed to formidable uses are now going to be nerfed for being too useful, while useless jobs are getting even more useless.

    Rdm has been in a state of uselessness since cap increase over 80 and arguably even before that due to poor Tier II merit options (who gives spells as an option that a job should have learned naturally int he first place then limits their overall utility to a 10 point distribution of potency?). What little enhancements they have received in the way of Gain-spells/Saboteur/Temper and better melee gear options, doesn't help the job in any setting beyond solo play due to large scale boss fights being overly immune or spam happy with TP style moves that Enfeebles do not stop from occurring.

    Thf is a job that is supposed to alter enmity by stealing it from other members or place it on other members, but to this extent it would mean there has to be a revamped enmity system where DD/Mages are not capping hate at the same level as a tank job (specificly Pld and new future tank Runic Fencer). Alternatively it would mean that hate stolen off other characters needs to be set beyond 25/50% and that mobs do not frequently use hate reset moves. There are just too many instances where expected tank jobs can't be tank jobs because hate resets are too frequent or reaching enmity cap is too easy.

    Any current content needs to go through more stringent QA than it currently is. Half envisioned content should not be making it to live servers that then require 2-3 updates 3-6 months down the road due to inadequate or unreal expectations. Any MMO player can understand the need to prolong content, but at the same time they also understand that making it reasonable to a well geared (not exceptionally geared) individual is a key to success. Another key to success is to ensure it doesn't dramatically ostracize the utility/options of other jobs also, which SE has done a wonderful job of doing as of current with a handful of jobs. If you aren't and X, Y, or Z job with near exceptional gear you aren't desired while alternatively if you are a G, H, or I job and exceptionally geared you aren't desired because your job has nothing to offer in most any content currently popular.

    To this I grade SE as follows:
    Hype: A - You do a wonderful job of hyping up changes to jobs and addition of content planned down the road. Each change is told in a way that ensures that drastic changes to balance of currently underrated jobs and new battlefield content with distinguishing rewards is looming over the horizon.
    Content: F+ - Content released constantly has issues that must be revisited down the road and adjusted. Various job adjustments make little to no sense and too much rehashed content that doesn't offer that good of rewards in comparison to difficulty.
    Feedback response: D+ - While community reps do what they are able, to relay information to developers and community, there is a lot that feels to be lost in translation or seems to fall on deaf ears. Current new SP, final endgame lv99 weapon upgrades, disadvantageous adjustments to jobs, and poorly rehashed revamps of older content being the most dominate of these issues. Honestly, if it weren't for community reps passing information back and forth this grade would be lower.
    (3)

  6. #36
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    Scarlet Delirium, while poorly executed is still free damage at basically no cost. Sure you could use it and then take 50 damage and only have your damage boosted a tiny margin but then again when they nerf Perfect Defense, I doubt whether a DRK would be taking 50 damage from a TP move anymore. I'm sure if popped before engaging a mob and the DRK takes a nice 1200 damage TP move, you get a surefire boost to your damage basically for free, and it ignores def/vit, it's a straight multiplier.

    If you lose 50% of your HP you deal 25% more damage for 3 minutes, that's pretty powerful if you ask me. Hell even if you only take 300 damage from a regular auto-attack directed at you, with 1600 HP max HP , that should still be a ~9% damage boost for 3 minutes. That still ought to be more or less better than what a Berserk would give you especially if your attack is already hitting a ceiling with SV Minuetx3 and Last Resort+Food, Dia III and Angon.
    (0)

  7. #37
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    I rank it a G. (Not for "G"ood.. G is a rank below F but above H(=0), but only automatons can get it: ValorShot (R), ValorWaker (M), StormShot (R), SharpWaker (M))
    Reason: Refusing to change the overly complicated PUP SP2 and then replace a meh-ish RDM SP2 with some utter garbage that makes me want to delevel the job in Port Jeuno from disgust...
    (2)
    Last edited by Kristal; 11-17-2012 at 02:01 AM.
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  8. #38
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    I think PUP gets a C+ or at least a B. They did increase PUP h2h, give them better h2h weapons and let them have Verethagna. Cooldown is useful and they did fix numerous attachment effects including armor plate and analyzer.
    (0)

  9. #39
    Player Vold's Avatar
    Join Date
    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    They've made their advancements for jobs but overall they are still sitting at a F score. This is mostly because it's impossible to balance FFXI jobs without breaking things which has been proven for 10 years now. Ultimately all the Manifesto was good for was to dwell about what they'd like to see happen, because they know it's not very likely. It was done to keep player's attention too, I guess. But that's about it. I mean if it wasn't already done by now then goodluck to ever getting it done with a new expansion around that I'm sure will be released 30% done.

    Part of the problem is they aren't willing to at least test the waters on certain changes. They make a LOT of assumptions about what we the players will do with blank.
    (1)


    Regular "John" Doe
    - Not on the Community Team

  10. #40
    Player Taint2's Avatar
    Join Date
    Jun 2011
    Posts
    453
    Character
    Dirtyfinger
    World
    Cerberus
    Main Class
    SAM Lv 99
    Quote Originally Posted by Ophannus View Post
    Scarlet Delirium, while poorly executed is still free damage at basically no cost. Sure you could use it and then take 50 damage and only have your damage boosted a tiny margin but then again when they nerf Perfect Defense, I doubt whether a DRK would be taking 50 damage from a TP move anymore. I'm sure if popped before engaging a mob and the DRK takes a nice 1200 damage TP move, you get a surefire boost to your damage basically for free, and it ignores def/vit, it's a straight multiplier.

    If you lose 50% of your HP you deal 25% more damage for 3 minutes, that's pretty powerful if you ask me. Hell even if you only take 300 damage from a regular auto-attack directed at you, with 1600 HP max HP , that should still be a ~9% damage boost for 3 minutes. That still ought to be more or less better than what a Berserk would give you especially if your attack is already hitting a ceiling with SV Minuetx3 and Last Resort+Food, Dia III and Angon.


    JA delay would like a word with you.

    Right after you are done talking to SD about how he actually works.
    (2)
    Last edited by Taint2; 11-18-2012 at 05:29 AM.
    Masamune
    Arma up next!

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