This is gonna get ignored by SE, but still...
Don't usually post suggestions on the OF, but given the current state of Summoner the devs need nudging into giving it worthwhile adjustments into current Abilities.
Blood Pact delay
As I've maintained when I've posted on the subject as to what Summoner needs, it's a re-working of the Blood Pact delay. Way I see it, there are a few options.
Option 1: Straight decrease in Blood Pact delay.
Option 2: Remove the universal timer altogether and allow individual Blood Pacts to be subject to their own timer. Change Blood Pact delay gear to a variant of Fast Cast for Blood Pacts.
Option 3: Add a "stance" type ability that works like a kind of opposite to Avatar's Favor. Increases perpetuation for a reduction in Blood Pact delay. Like Fan/Saber Dance, have each ability overwrite each other.
Adjustments to current Blood Pacts
Older Blood Pact: Wards need adjusting. I've posted my opinions on another thread, but I'll it quote here.
In addition:
- Introduce a high level piercing Blood Pact. Cait Sith is a good opportunity to do this.
- Introduce a wave of Lv.99 Blood Pact: Rages. Where current Blood Pacts deal sufficient damage in terms of Damage per pact, I'm sure most Summoners would agree that we would like some diversity since we've been using the same damage pacts as we were at 75.
- This is something that Summoner surely needs in order to increase the effectiveness of enfeebling pacts: Add a message in the chat log when any debuffs inflicted by the avatar wear off.
Elemental Spirits
As it stands, Elemental Spirits are pretty useless besides LightSpirit for Cures/Buffs. My only suggestion on this would be;
- Add an ability on a Universal timer (like BP:R/BP:W) to allow to the Summoner to force the spirit to instant cast a spell from the spirit's spell list. The spell will cost the same amount as the spell from any other job, and ignore the spellcasting timer for spirits. This will allow for a little control as to what the spirits cast, as well as give Summoner's a few emergency proc spells.