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  1. #1
    Player ihm's Avatar
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    Aug 2011
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    England
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    11
    Character
    Ihm
    World
    Siren
    Main Class
    DRG Lv 99

    Splitting JA timers

    So I hear that they're planning on splitting the Jump timers into 4 abilities now, which means that Spirit/Soul jump are now on significantly longer timers and are completely unaffected by merits.

    High Jump is completely useless in high haste situations, and due to the massive delay between performing a JA then your next action (The 2 second delay), using Jump in a high haste situation just lowers your overall damage.

    Why so nerf?
    (7)

  2. #2
    Player Caketime's Avatar
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    Apr 2011
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    Taco Bell
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    654
    Character
    Anonymous
    World
    Leviathan
    Main Class
    WHM Lv 99
    2 seconds is a huge delay?
    (0)

  3. #3
    Player ihm's Avatar
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    Aug 2011
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    England
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    Character
    Ihm
    World
    Siren
    Main Class
    DRG Lv 99
    It is when your attack rounds are less than it.
    (9)

  4. #4
    Player
    Join Date
    Mar 2011
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    1,401
    If they boost Jump/High Jump damage significantly and also make them grant bonus TP, it would be worthwhile.

    Jump 1.5x TP
    High Jump 1.5x TP
    Spirit Jump 2.5x TP
    Soul Jump 3.5x TP

    Under Rouse Wyvern
    Jump:2x
    High Jump:2x
    Spirit Jump:3x
    Soul Jump:4x

    I think that would be fair.
    (6)

  5. #5
    Player Mirage's Avatar
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    Mar 2011
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    2,980
    Quote Originally Posted by Caketime View Post
    2 seconds is a huge delay?
    It is.

    However, you only have to wait 1 second before you can perform another JA, so if chain-jump, it's not as bad.
    (8)

  6. #6
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    897
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    DRG is interesting because they can equip enough store TP with /SAM to make a 3-Hit Build. WS > Auto Attack > Jump > High Jump > WS. Any additional attacks in there and you do it with fewer jumps.

    Use Spirit or Soul Jump, same thing but faster.

    Use a Ryunohige's Aftermath, WS all day.

    People just need to start gearing them and building better macro sets. I agree Mythic or GTFO is really steep, but that's the reality of it because Piercing is usually a liability instead of a boon.
    (0)
    I'm a RequieSCAT-MAN!

  7. #7
    Player Caketime's Avatar
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    Apr 2011
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    Taco Bell
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    654
    Character
    Anonymous
    World
    Leviathan
    Main Class
    WHM Lv 99
    Quote Originally Posted by Mirage View Post
    It is.

    However, you only have to wait 1 second before you can perform another JA, so if chain-jump, it's not as bad.
    So if I'm drunk then the delay probably doesn't mean much. I always operate under the assumption that we're all drunk while playing, and I'd be willing to bet the developers are drunk while coding and/or testing because if I made as much as they did to piss people off on a consistent basis I'd be sauced 24/7. My dream job, in fact. :3
    (1)

  8. #8
    Player Babekeke's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Mirage View Post
    It is.

    However, you only have to wait 1 second before you can perform another JA, so if chain-jump, it's not as bad.
    Yep, Chain Jump, or Jump > WS and the delay is irrelevant.

    Quote Originally Posted by ManaKing View Post
    DRG is interesting because they can equip enough store TP with /SAM to make a 3-Hit Build. WS > Auto Attack > Jump > High Jump > WS. Any additional attacks in there and you do it with fewer jumps.

    Use Spirit or Soul Jump, same thing but faster.

    Use a Ryunohige's Aftermath, WS all day.

    People just need to start gearing them and building better macro sets. I agree Mythic or GTFO is really steep, but that's the reality of it because Piercing is usually a liability instead of a boon.
    3-Hit!? Either you're on crack or you mean 4-Hit and forgot WS hit is included.

    OAT Lance is about the highest delay polearm I can see and for a 3-hit you need 142 STp (127 with /SAM) in both TP hits and WS gear.

    for a 4-Hit you need 82 STp (67 with /SAM). However, assuming you only get 20 TP back from WS, which you will if you're not gimping your WS gear by WSing in full STp, you need 94 STp for TPing (79 with /SAM), which isn't sensibly achieveable.

    Unless you were referring to our Conserve TP, which is completely unreliable. If only it was a static value and gear affected the % of it kicking in only. Or, it kicked in 100% and gear/traits affected the amount only.
    (1)
    Last edited by Babekeke; 11-12-2012 at 04:07 PM.

  9. #9
    Player
    Join Date
    Jul 2012
    Posts
    131
    I really hope the dev-team doesn't split the Jump JA timers and leave them as is, with Spirit/Soul Jump having longer recasts. That is going to gimp DRG even more than it already is! And then for them to say:
    Quote Originally Posted by Camate View Post
    We are also planning to make it possible to reduce the recast time further via merit points in the future.
    means DRG will remain the worst two-handed DD for an even longer period of time. It's bad enough DRG doesn't get invites to anything these days.

    We must protest this impending nerf and explain to the dev-team what would work, for example Orphannus' post:
    Quote Originally Posted by Ophannus View Post
    If they boost Jump/High Jump damage significantly and also make them grant bonus TP, it would be worthwhile.

    Jump 1.5x TP
    High Jump 1.5x TP
    Spirit Jump 2.5x TP
    Soul Jump 3.5x TP

    Under Rouse Wyvern
    Jump:2x
    High Jump:2x
    Spirit Jump:3x
    Soul Jump:4x

    I think that would be fair.
    If they split the jump timers, I would want all jumps to auto-critical hit natively like Spirit and Soul jump do when the wyvern is alive. Also, change it so that the wyvern does not have to be alive so that all Jumps do critical damage regardless and include the TP Bonus on all Jumps as Orphannus suggested.


    Please pass this on the dev-team.

    Thank you
    (0)
    Last edited by Tanama; 11-13-2012 at 01:16 AM.

  10. #10
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    ^They won't do that simply because that's what makes Spirit and Soul Jump unique. If they made Jump and High Jump better for split timer purposes, I'd rather them increase their TP gain slightly to make up for the interruption of attack speed.(Assuming 60 minutes of jumps, activating each jump exactly when they're up you're looking at something like 2-3minutes of pure JA delay per hour, that 2-3min of JA delay means that's 2-3min of 0 damage idleness.)

    If anything I'd rather them give us traits that enhance our Jump damage/tp gain, something like each tier adds 10 base damage and either a Store TP+ to the Jump, or Jump TP Bonus. I'd really rather them not introduce more "Jump TP Bonus" gear because we don't have the inventory to carry that crap around, and that would also reduce damage of our jumps since we'd rather be jumping in Double/Triple/Quad Attack Gear or Crit Damage Bonus gear than Jump TP bonus gear--unless they make a compound item that beats everything else for that slot in terms of Jump damage AND has a Jump TP Bonus attribute(maybe for neo-Ares gear).

    The most parsimonious way to go though is to give us Traits like Shield Mastery/Dual Wield that just improve Jump base damage/TP gain.

    +++ Could come up with badass names for the traits:

    Skydiver
    Airtime
    High Time
    Killer Air
    Air Hike
    Spring Heel
    High Dive
    (3)
    Last edited by Ophannus; 11-13-2012 at 02:34 AM.

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