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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    319

    Magic Accuracy problem

    Platform: PC
    ISP: Verizon
    Type of Internet Connection: FIOS
    Internet Connection Speed: Good
    Date & Time: 09-20-2012 09:08 PM
    Frequency: Whenever the spells or WS are used
    Character Name: Yugl
    Race: Elvaan
    World: Odin (Works on Test Server)
    Main Job: BLU/SAM/WAR
    Support Job: Unknown
    Area and Coordinates: Sky
    Party or Solo: Solo
    NPC Name: N/A
    Monster Name: Various Elementals
    Steps:
    1. Perform WS or Spell
    2. Wait for the additional effect to wear

    Quoting Prothescar on BG:

    In regards to the accuracy of certain additional effects on weaponskills and blue magic, my post from FFXIAH:

    My current hypothesis is that it has something to do with the way that certain additional effects resist. Currently I've only documented defense down, blind, and accuracy down additional effects having the problem, and I suspect that these status effects, possibly more, have some issue regarding the specific code bits that govern these additional effect's resist states; i.e. full duration, half resist, full resist. The only wrench in the scheme is Hecatomb Wave, which has no specific duration, however it's possible that even when randomized it can cut the randomized duration in half on a resist.

    Currently affected abilities and spells (the ones I've tested):

    -Tourbillion (Add. effect: Defense down)
    -Sandspin (Add. effect: Accuracy down)
    -Barbed Crescent (Add. effect: Accuracy down)
    -Hecatomb Wave (Add. effect: Blind)
    -Tachi: Ageha (Add. effect: Defense down)


    Ones recently tested by others:

    -Metatron Torment (Add. effect: Defense down)
    -Onslaught (Add. effect: Accuracy down)
    -Full Break (Add. effect: Accuracy, Attack, Defense, and Evasion down)
    -Armor Break (Add. effect: Defense down)
    -Shell Crusher (Add. effect: Defense down)
    -Randgrith (Add. effect: Evasion down)
    -Nightmare Scythe (Add. effect: Blind)
    -Skullbreaker (Add. effect: INT down)



    I suspect that similar abilities and spells would behave the same way. I can't test anything else, nor can I file a report on the official forums about the relic weaponskill(s) that are affected, as my subscription lapsed a few weeks ago.

    If anyone wants to test some other things, the weaponskills I'd want to look at next would be:

    -Gate of Tartarus (Add. effect: Attack down)
    -Blade: Metsu (Add. effect: Paralysis)
    -Guillotine (Add. effect: Silence)
    -Tachi: Yukikaze (Add. effect: Blind)
    -Tachi: Gekko (Add. effect: Silence)
    -Tachi: Kasha (Add. effect: Paralysis)
    -Weapon Break (Add. effect: Attack down)
    -Wasp Sting (Add. effect: Poison)
    -Viper Bite (Add. effect: Poison)
    -Exenterator (Add. effect: Accuracy down)
    -Blade: Retsu (Add. effect: Paralysis)
    -Shattersoul (Add. effect: Magic Defense down)
    -Vidohunir (Add. effect: Magic Defense down)
    -Garland of Bliss (Add. effect: Defense down)
    -Omniscience (Add. effect: Magic Attack down)
    -Seedspray (Add. effect: Defense down)




    Abilities and spells that are not affected:

    -Blade: Kamu (Add. effect: Accuracy down)
    -Shijin Spiral (Add. effect: Plague)
    -Blade: Yu (Add. effect: Poison)
    -Shadowstitch (Add. effect: Blind)
    -Head Butt (Add. effect: Stun)
    -Sudden Lunge (Add. effect: Stun)
    -Delta Thrust (Add. effect: Plague)
    -Spiral Spin (Add. effect: Accuracy down)
    -Benthic Typhoon (Add. effect: Defense and Magic Defense down)
    -Bilgestorm (Add. effect: Accuracy, Attack, and Defense down)
    In short, certain spells and weaponskills's magic accuracy are severely diminished. See bold for affect spells and weapon skills. See italics for unaffected spells and weapon skills. These WS and Spells work fine on the test server, but do not work on the real server.
    (4)
    Last edited by Yugl; 11-12-2012 at 04:41 PM.

  2. #2
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    What is the problem exactly?

    All of those added effects are difficult to land?

    How do you know it's not intentional?

    Not trying to hate on you, but just reading your post I have no idea what you think needs fixed.
    (1)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  3. #3
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Real server, they function perfectly fine on test.

    Monsters range from Abyssea mobs down to lower level elementals, making sure that neither the normal monsters nor the elementals are negatively biased toward the additional effect's elements. Each spell and weaponskill was used enough times (15~20) to ensure reasonable levels of confidence in their inability to land properly; not a single one of the spells or weaponskills on the "broken" list landed more than twice, and all lands were for half duration.

    Additionally, I used Elemental Seal on blue magic to ensure that it is a magic accuracy problem, ES caused the additional effects to land without fail.

    Added Full Break to the list. It seems to support my theory on only certain additional effects being affected.
    edit:Scratch that, false positive. the whole thing's broken.

    edit2: added armor break

    edit3: shell crusher too
    Looks like it's a discrepancy between the test server and the live servers.
    (0)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  4. #4
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Yeah, and MAcc is very obviously floored for them. Whether it's intentional or not I cannot say.
    (0)

  5. #5
    Player Damane's Avatar
    Join Date
    Mar 2011
    Posts
    715
    Character
    Damane
    World
    Phoenix
    Main Class
    DNC Lv 99
    this id definitly not intentional if they are working correctly on the test server but fail on the real servers. SE messed something up.
    (0)

  6. #6
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    I fear the opposite. It's clearly not a problem that generalizes to all forms of the debuff.
    (0)

  7. #7
    Player Damane's Avatar
    Join Date
    Mar 2011
    Posts
    715
    Character
    Damane
    World
    Phoenix
    Main Class
    DNC Lv 99
    its only affecting def, acc and evasion down debuffs. So something must be wrong there.
    (0)

  8. #8
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    i see blind and int down on the list too.
    (0)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  9. #9
    Player Damane's Avatar
    Join Date
    Mar 2011
    Posts
    715
    Character
    Damane
    World
    Phoenix
    Main Class
    DNC Lv 99
    Quote Originally Posted by Raksha View Post
    i see blind and int down on the list too.
    the effects dont even land on mobs that are decent challenge or bellow, let alone on things that are even match or above, you dont want to tell me this is intended right?
    (0)

  10. #10
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    No, but i do want to tell you that it isnt only affecting def, acc, and evasion down debuffs
    (0)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

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