Originally Posted by
Yoji_Fujito
Hello!
Since I can take some time to respond to the forum this week, I can answer some questions relating my original post. As I mentioned previously, the first post was just intended to outline some of the major modifications coming... this post will be more packed with details and specifics.
I can't really respond to other threads or posts, as usual, Oriole will get comments from the team and summarize them. Thanks!
Ok, let's go:
{{Questions about fish regen and skill ups}}
This feature is already in the current fishing system. HP regen for fish on the line works in regular intervals when the HP is 1 or higher. In other words, the fish can't regen from 0 HP. We aren't changing anything about this.
With respect to easing up fishing skill ups - rather than limit this to fishing in particular, Matsui, Ito, and I all share the opinion that there should be an overall adjustment for all crafting as well.
{{Questions about fatigue}}
Sorry if my original post was not clear. There are two types of fishing fatigue. One type is the upper limit on the number of fish you can catch. However, the other type, as you pointed out, is that the time to re-cast your line gets longer.
The purpose of this feature is to put players who continue to fish in the same spot for a long time at a disadvantage. Beyond that, of course, the assumption was that it would reduce the efficency of automatic fishing bots. That being said, we realize that players who aren't using bots are still feeling the effects of this kind of fatigue.
Of course, we will have to set the curve of how this varies accordingly and we will have to think about whether we want to change this when we make the adjustments to fishing. At this point, we'll leave it as is, and we'll gradually adjust this if it doesn't seem to cause any issues.
Let's give these some tentative names for convenience to avoid confusion in the future... we'll call the upper limit "catch fatigue" and the longer recast for people who don't move "continuous fatigue."
{{Question about release timing}}
Although I'd like to say that we're almost ready to implement the tests, the reality is that it will probably be after Adoulin.
{{Question about fighting against the highest level fish}}
As we discussed previously, the fish fighting will be adjusted to depend strongly on fishing skill. That said, for fish with much higher skill (resistance) than player's skill, such as Matsya, player fishing skill alone won't be enough, and the process will definitely require player input. We are also considering boosting this in certain ways, such as:
*Services or items that temporarily boost fishing skill
*Services or items that generate special debuffs against particular prey
*When a fishing critical occurs, the fish will be reeled in unconditionally
Additionally, several types of accessories to assist with fishing are already around. Since we are only now coming up with these ideas, please let us know if you have any better ones.
In addition to any suggestions you may have, we are also reading your opinions. Although we probably can't respond to everyone, everything posted here is helpful. Thanks all!