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  1. #381
    Player Camiie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Just gonna pose this to the devs:

    Don't you see that impossible or extremely difficult content ends up driving players to seek out exploits, 3rd party tools, and possibly RMT more than they otherwise would? I don't think you want that, but it's what you're promoting when you start dangling the carrot too far out of reach of even the best players.

    I used to be absolutely dead-set against their use, but now with the attitude you've expressed, I've changed my tune. While I can't say I'll be using anything illegal, I certainly will no longer think poorly of or report anyone doing so. As long as the house feels it's ok to stack the deck against the players, I have no issue with anyone who wants to try and even their odds. It may not mean much to them, but I apologize to anyone I've given a hard time to on this subject. Do what you gotta do, people. I now completely understand.

    Now back to the devs. If my mind can be changed by your "new" stance, what do you think others are thinking? What about those who were already using those methods? Don't you think they might feel emboldened? What about those on the fence? You don't think you just gave them a nice hard shove in a direction you don't want them to go? Really think about what you're doing here guys.
    (10)

  2. #382
    Player Hashmalum's Avatar
    Join Date
    Apr 2011
    Posts
    201
    Character
    Hashmalum
    World
    Ragnarok
    Main Class
    RDM Lv 99
    Quote Originally Posted by Byrth View Post
    I think we know exactly how to beat him. I don't think there are any more secret mechanisms, SE just expected it to be a long and incredibly difficult/frustrating fight. Here's how the fight was supposed to go:
    1) Get awesome Tanks, more than you need, so AV can't kill them faster than they unweaken. - This was possible at 75 with Aegis PLDs.
    2) Hold AV while you break his regen by spamming the same element as the day.
    3) Also lock AV's 2-hour triplets at the same time by following his 2-hour with your own.
    4) At this point you have a monster with low Regen that can't 2-hour and a reliable holding team, so you basically just fight a really long fight whittling him away down to 0 HP.

    The problem is that this strategy became totally impossible when they introduced the 2 hour time limit. Not to mention that it was essentially impossible to start with because when AV came out COR and Revitalizers didn't exist and we all legitimately had to wait 2 hours before we could 2-hour again so any mess-up potentially extended the fight 2 hours. If I had to guess, I'd say this was designed to be about an 8 hour fight at 75 assuming nothing went wrong, and partial wipes would add on from there.
    The infamous official AV video showed that it was an 8+ hour fight the way the dev team did it--remember the accusations that the dev team were using debug/GM mode tricks of some sort to reset 2 hours, because we saw the same players using 2 hours on the same in-game day? They weren't, they just fought the damn thing long enough for the in-game week to wrap over. This also fits with their statements about how the way we were trying to kill it was "too fast", as well as the fact that they initially designed Pandemonium Warden to be a grueling endurance match against 20 forms each with a ton of HP. They came from the crazed, brutal old-school online gaming culture of EverQuest 1 that thought that literally spending all day to kill a mob once (never mind the weeks needed to farm the pop items!) was totally reasonable.

    I'm guessing that the other thing they expected us to do was to have multiple outside parties killing pets and being ready to rotate into the alliance that was actually fighting AV when there was a mass casualty event like Meteor. The fact that this would mean that of the dozens who fight AV, only 18 would even get the title and a handful would get drops of any kind was just one of those classic old-school FFXI screwjobs, like having up to 64 people farming Dynamis for one egomaniac's weapon.

    Then they took this same design mentality into an era where everything was on a timer because something something legal liability something something what's "instancing"? something, only just barely watered down enough to avoid riots, and that's why we get these ridiculous NMs that we need ridiculous abilities to beat and ridiculous statements from the dev team about it. They just have never adjusted to the fact that there is massive competition and people will leave rather than stick it out when faced with bullshit, they never adjusted to the mentality of producing an ongoing user experience rather than a static product handed down from on high, and they never adjusted to the fact that their core audience is aging and shrinking and doesn't have the spare time or patience that they did when they were younger.
    (12)

  3. #383
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Character
    Saevel
    World
    Asura
    Main Class
    RDM Lv 99
    I'm guessing that the other thing they expected us to do was to have multiple outside parties killing pets and being ready to rotate into the alliance that was actually fighting AV when there was a mass casualty event like Meteor. The fact that this would mean that of the dozens who fight AV, only 18 would even get the title and a handful would get drops of any kind was just one of those classic old-school FFXI screwjobs, like having up to 64 people farming Dynamis for one egomaniac's weapon.
    AV originally had no drops or title as was confirmed by the first group to kill him using the wall glitch. Those were added MUCH later, when they made it "killable". AV (and PW who originally had infinite forms not 20) were designed as ultimate boss's that high level players would throw themselves against time after time for the "challenge". Most of us weren't that stupid and recognized the BS, though some still insisted that they could somehow kill those two. Think artificial content extension.
    (4)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  4. #384
    Player Llana_Virren's Avatar
    Join Date
    Apr 2012
    Location
    Okinawa, Japan!!
    Posts
    491
    Character
    Llana
    World
    Lakshmi
    Main Class
    WHM Lv 99
    Quote Originally Posted by saevel View Post
    AV originally had no drops or title as was confirmed by the first group to kill him using the wall glitch. Those were added MUCH later, when they made it "killable". AV (and PW who originally had infinite forms not 20) were designed as ultimate boss's that high level players would throw themselves against time after time for the "challenge". Most of us weren't that stupid and recognized the BS, though some still insisted that they could somehow kill those two. Think artificial content extension.
    And remember the temp bans SE handed out to the first LS that "beat" AV using wall hacks? Leave it to SE: "You defeated our unbeatable timesink?! Account suspended! Problem?"
    (6)


    Quote Originally Posted by Babekeke View Post
    If you can't out-claim someone who's AFK, you need to find a new game to play.

  5. #385
    Player Llana_Virren's Avatar
    Join Date
    Apr 2012
    Location
    Okinawa, Japan!!
    Posts
    491
    Character
    Llana
    World
    Lakshmi
    Main Class
    WHM Lv 99
    Quote Originally Posted by Hashmalum View Post
    ...they never adjusted to the mentality of producing an ongoing user experience rather than a static product handed down from on high....
    This is precisely the problem. They do not understand that mechanics in a single-player console RPG do not work in an MMO.
    (6)


    Quote Originally Posted by Babekeke View Post
    If you can't out-claim someone who's AFK, you need to find a new game to play.

  6. #386
    Player Vortex's Avatar
    Join Date
    Mar 2011
    Posts
    287
    Character
    Mystina
    World
    Cerberus
    Main Class
    RNG Lv 99
    Hmm...i wonder why SE is trying so hard to kill their playerbase.
    (3)
    Quote Originally Posted by Soranika View Post
    Rajas ring is as outdated as Tamas ring at this point.
    -_-....

  7. #387
    Player Lilia's Avatar
    Join Date
    Jun 2011
    Posts
    316
    Character
    Lilia
    World
    Odin
    Main Class
    RDM Lv 99
    Quote Originally Posted by Vortex View Post
    Hmm...i wonder why SE is trying so hard to kill their playerbase.
    need the pl in FF14 and not in FF11 >.<
    (1)

  8. #388
    Player Pebe's Avatar
    Join Date
    Mar 2011
    Posts
    128
    Character
    Bepe
    World
    Ragnarok
    Main Class
    SCH Lv 99
    This has probably already been said but this thread is too long to read everything :P

    Embrava = DD buff.
    Basically Embrava is a play of bravery from older FF games. It Is the end all, be all melee DD buff. DDs have no need for refresh. It is pointless to replace regain with refresh, if you thought regain was so broken, why not replace it with another DD buff like attack or double attack. Or, you could have just lowered the cap on regain to 3 a tick. I mean COR gets a 5 tick regain roll, i don't see how it is so broken. Perhaps you thought it took one of cor's niche's, that is the only reason I can see for taking away regain. Also, if you are going to lower the duration by so much, I don't see why it couldn't be kept at its full potency. It really is not that game changing as it seems over a short time span.(see below) Furthermore, if you want Embrava to be useful for mages as well, why not just add faith that is locked under tabula rasa as well? It would give Refresh, Fast Cast and Mabb/Macc and would make far more sense.

    In all honesty everything Embrava does can be done by other jobs.
    Capped Haste - double march + haste spell
    -So instead of bringing 2/3 schs, replace one with a second bard
    5 tick regain - Tacticians Roll
    -Bring a second cor if you really need this, you never really stacked these anyway, because the main cor usually did fighters/chaos on high end mobs.
    Regen - this was the only really unique thing embrava did as embrava + Regen V gives a huge hp recovered over time.
    (3)

  9. #389
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Agree, Embrava just put all those in one neat little package, that is until the upcoming adjustment. Scholar can still give TP via Adloquium spell which can be stacked with Tactician Rolls. Personally the upcoming adjustment is just making it more inconvenient for the alliance to set up optimal buffs. You end up having to swap around party members to get the best buffs.
    (0)

  10. #390
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Pebe View Post
    Furthermore, if you want Embrava to be useful for mages as well, why not just add faith that is locked under tabula rasa as well? It would give Refresh, Fast Cast and Mabb/Macc and would make far more sense.
    Only if RDM gets Embrava and Faith while using Chainspell, kay?
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

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