They would just make monsters that do 400-2400 damage per hit.
Next time you guys found strategy that works well, please do not bother sharing it on the official forum. When it works too well, they will nerf it. Whenever things are working as intended from player's side, this translate very bad for developers since this means their contents will be consumed fast - and the fact that consumer are happy and satisfied is irrelevant here.
Ever since the announcement about the adjustments to Perfect Defense and Embrava, there have been a lot of comments and feedback regarding content difficulty. Including comments from many of you that feel like the development team is creating content that they don't want you to beat.
Of course, that's not the case, but the development team does believe it's okay to have content that cannot be beat.
When it comes to content like Legion and Nyzul Isle Uncharted Area Survey floor 100, they were designed to be difficult without very good gear and a high skill level. As a result, those players who do not meet a certain level will have trouble clearing this content; however, that is the context of their difficulty. The development team believes that the rewards obtainable from such difficult content should only be available to a portion of players. (Based on the stats, not everyone will be able to possess it.)
It would be hard to call it very difficult content if just anyone was able to beat it.
(Frankly, the Hall of Mul is extremely, extremely difficult. However, we saw one group of players who went all out and challenge it and we were all relieved.)
With that said, we will not be lowering the difficulty because there are people who feel that the battle is too difficult. Instead, we would like players to collect better gear from slightly easier content, work out a battle strategies, and rise to the challenge.
Of course, because of this, there will be a need to help players gradually strengthen themselves and have a wide selection of moderate content to choose from, so we would like to do our best to fill that need.
Whether or not something is difficult varies from person to person, and this is where a lot of discrepancies arise, but when creating content we need to draw a line somewhere and balance things. We would like you all to be somewhat aware of where the lines have been drawn for highly difficult content.
*In the future, we will look into revamping the difficulty of older content when higher-tier content is added.
Devin "Camate" Casadey - Community Team
Lol why that seems perfect to me.
Actually, his translation is pretty accurate to the original JP post. I'm sure Camate is feeling just as bamboozled needing to translate it as we are needing to read it.
In context, it was more of a "We think it's okay if we make content that can't be beaten [by you]." The original post was made in response to someone.
I find this all funny...cause for 3 years they made content that made players break off into small 2-4 man groups and now expect you to rely on 6~18 well geared strategist. Positively hilarious...