I'd be interested in their thought process on this change, what do they think we use Embrava for, or expect us to use it for?
I'd be interested in their thought process on this change, what do they think we use Embrava for, or expect us to use it for?
Embrava didn't put RDM out of business, addressing the other mage jobs' constant crippling MP shortage as well as making all enfeebles worthless put RDM out of business. We RDMs have no desire to mana-screw other jobs just so we can have our job as Refresh whore back; how about giving us some enfeebles that actually help with mob TP moves instead? You know, like we've been asking for over and over forever?
And you think the problem is that we don't have enough SMNs that aren't really SMNs instead of that Devs need to make actual content that is enjoyable for their player base? Lots of 2Hs get used/abused in Legion because they are making you boss rush. If it's going to be 18 people spaming 2hs, i'd like it to be less boring, which these changes are going to attempt to do.
If the player base for FFXI is too stupid to figure out how to kill bosses without PD and Embrava for crutches, then maybe they should actually learn how to use their characters.
I agree and +1'd because refresh was never a RDM issue, it was an issue for every other job that wanted it. That's why we became so popular over night and then so unattractive as soon as that issue was resolved.
I'm in support of what they are doing because both abilities that are getting nerfed because both abilities have boiled SMN and SCH down to a single function that Zerg crazy masses are stuck on. Why try anything else, when we can get a couple of SMNs and SCHs, use them for only 1 thing, and then do whatever content we want? Bunch of magic addicted users that don't want to think.
SE is offering diversity and people are spitting at it because if we have diversity, then we can't just get 'the best' solution to every problem the exact same way every time. If you think a ton of Rag DRKs and WARs that are hopped up on Embrava and PD is the best way to do everything, then you really did miss 90% of the game. It's not like this game is hard, it just requires you not to be a dumb ass and play with people who aren't dumb asses either. Actually play the game, instead of focusing on completing content by any means necessary and maybe people would complain less.
Last edited by ManaKing; 10-26-2012 at 04:54 AM.
I'm a RequieSCAT-MAN!
I disapprove of giving Scholar a spell source of Refresh. That's the last bit of Red Mage territory that hasn't already been trampled. If you give that away, then what does Red Mage have left?
However, if the developers insist upon adding a Refresh effect to Embrava, then I suggest raising the level on Convert to 50 so that you cannot use it with Red Mage as a support job. Convert was always iconic of Red Mage, and I feel it should have remained exclusive to the job. If the developers were to make such a change, then maybe extra sources of Refresh would be more welcome.
Camate:
"Community Rep"
If that title is your job, then represent this community. 100% of the players are against this. This is not a nerf to a job, this is a nerf to the whole game and its players. We do not want this.
/sigh Though I am happy to see SCH get a troll nerf finally. I'll simply say this: Just nerf the ability. Not the enhancements it gets. IE: Lower regain amount, Low time, Heck even lower the haste. But don't destroy a useful ability that is a decent tactic in overcoming some tribulations. Umbral Marrows are already a whole lot of money. Lowering 2 useful tactics for beating him will make the price sky-rocket. Either do that or lower the effectiveness of their TP moves. But alas, Tanaka 2.0 comes into play I guess. As for PD make it last as long as PLD Invincible. Nothing more. Nothing less. I think we can all agree that's fair. So whether you take my advice or not. Up to you. But you guys already pissed off a lot of your fan base nerfing blinkers.
Embrava is an interpretation on the spell Brave... and Refresh has no role in that regard. If you want to "adjust" Embrava and PD just to keep the unwinnable events unwinnable, at least have honest, logical functions for spells instead of gimping them to save face.
Embrava can afford to lose the Regen effect. However, Embrava should be doing this: Increasing attack speed and increasing attack potency.
So, either keep the Haste+Regain as they are, toss the Regen, and call it a day, OR
Shorten the duration: 4min base (up to 10min with Perp+hands), reduce Haste potency to 30%, increase Attack by 5%, and increase Regain effect to 3tp/tic.
Embrava should be a rediculously potent spell... it requires a 2-hour ability to use it! Even if you reduce 2hr timers to 30min, the ability should still be dramatic.
Anything that reduces Embrava (or PD) further needs to be accompanied by a proportional reduction in the way/frequency mobs use the "I win" button.
I agree with nearly everything the players have said in this thread except for the comments about the final limit break.
I'm sorry, but you NEVER needed perfect defense to win it. Other battles may be unwinnable without PD, but this wasn't one of them.
I'm also severely concerned about the community reps responses so far. I'm not gonna shoot the messanger, but comments like "We'd like specific feedback" when you already have 10 pages worth, even after filtering out all the useless posts, tells me someone along the chain isn't paying attention.
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |